Its better now that bloodwhetting does 100% healing again, but ya I wish orogeny didn't take HP away when you use it. I really think the entire concept of using HP to use an attack is extremely idiotic design.
Its better now that bloodwhetting does 100% healing again, but ya I wish orogeny didn't take HP away when you use it. I really think the entire concept of using HP to use an attack is extremely idiotic design.

In a mode with SO MUCH burst damage and CC it's beyond pants-on-head retarded to drain HP for skills UNLESS you get some form of invuln. DRK works for that reason, kinda. WAR doesn't.

Maybe they can fully revert the nerf to bloodwhetting and increase the shield back to 20% health.
I tried war for a few weeks after they buffed blood whetting back up, and it felt okay. But once you start playing better players who can coordinate bursts and cc, war just gets shut down.
I switched to reaper, and I'm having a lot more fun. Reaper has a few issues too, but overall, I feel their kit works better.
Orogeny and onslaught costing health doesn't make sense imo.
We'll see what they do next balance update.
You'll have to play hit and run and stay close with your teammates. Only stay in when you can anticipate you wont take massive burst damage.
Otherwise, just initiate, retreat, and peel.
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