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  1. #1
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TwistedTea View Post
    You seem to have trouble understanding that how devs design systems can influence player behaviour.

    SE said that Island Sanctuary was supposed to be a casual, relaxing experience...then goes ahead and put in systems which are anything but casual.

    As many other players have mentioned, was it that difficult to give us a place to customize/decorate and chill?

    The Blue Crowrie grind could have been designed around the passive things like crops/granary/pasture

    And the achievements could have been adjusted to encourage casual, relaxing gameplay.
    - They said from the start that it would be limited in terms of what we can do with buildings and to lower our expectations in terms of decorating as we know it with housing. We were never getting an expansive decorating experience. Would it be hard for them to do? Apparently so since we can't even get instanced housing lol.

    - This is already a thing....produce & leavings can be exchanged for blue cowries. You can literally ignore the workshop system if you wanted and just turn in those for cowries. Will it take longer? Yeah. But can't say the game doesn't already allow for it.

    - To me, the gameplay is pretty casual & relaxing. There's no combat involved and all you're doing is gathering, constructing your buildings and tending to animals & crops. That's pretty casual content, no? Is it that we can't time skip like we can in Stardew/Animal Crossing so you have to deal with waiting/time gates?
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    Last edited by LianaThorne; 09-10-2022 at 06:45 PM.