Quote Originally Posted by Aikaal View Post
My group gets Gorgon first, on Car 2 mechanic. Myself, as a Summoner ends up using Phoenix and losing a few GCDs because the boss goes invulnerable. Now... why exactly does the boss goes Invulnerable? Because he charges, does a KB/Aoe, charges and a KB/AoE. Essentially, melees won't be able to hit the boss for a certain period of time. The moment the boss disengages is went downtime happens. That mechanic was design so people wouldn't feel bad playing Melee DPS. Then tell me why should I do 1k less DPS than Melee DPS on SMN if I can't properly benefit from my perks?
You could have just... held Phoenix until after Blazing Footfalls. You knew it was going to happen at the same time you were planning to summon Phoenix. There's no need to blame melee DPS for your own bad decision.

As for the rest of your post: When Summoner is locked to 3y range outside of weak filler GCDs and has positionals, then you can ask for melee damage numbers. You should actually be doing less than RDM/BLM, too, given that you can cast Summon Physical Ranged Rotation every 60 seconds.