Quote Originally Posted by Karasio View Post
I think the real issue is giving the same blanket 60% or whatever that number is to all melee jobs which is just flat out fucking stupid because not all jobs have the same tools for escaping, etc. Ninja has that huton shield with a movespeed buff and a dash with invisibility on it while dragoon has a little aoe they have to hit for any kind of mitigation and one backflip. There's just a slight imbalance there but I'm sure they'll address it one day
I agree with you. I don't think any melee needs 60% damage reduction. It's like playing frontlines lite, or frontlines, but with training wheels. That's kinda how I see people playing melee in frontlines right now. Kind of that same feeling as seeing someone play a tank in world of warcraft pvp so they can use their emergency save me button when they make mistakes.

It should not be like that. Melee should be the best players imo, because it's high risk/high reward vs ranged which would be lower risk vs lower reward, as long as you maintain your distance. I get casters are squishy and have cast times, and that affords them a bit higher damage. But melee shouldn't be played like tanks.