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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90

    ZephZaeora discusses job balance and how it's gone downhill in Endwalker. Thoughts?

    Source

    TL : DR - Job balance is being hurt by 2 minute burst windows and leaves little room for optimization.

    Alright, here's my take: Standardising all jobs to 2 minutes is the reason we have broken combat balance right now. It's not the only reason, but it's the straw that has broken the camel's back.

    In previous expansions, we had job burst on 60s, 90s, 120s and 180s. When used on cooldown, these naturally aligned on opener, and again at 6 minutes.

    However, depending on an expected killtime, you could hold the 2 minute buffs at 8 minutes into the pull and get a full buff alignment again at 9 minutes. This wasn't something pugs were expected to do, and casual statics typically didn't, either.

    This creates a situation where the devs can balance for the expected gameplay of the average player (everyone uses everything on cooldown), but leaves the ceiling high enough for coordinated groups to squeeze in a little extra damage.

    That means if an enrage is tough, there is room for a group to improve in order to meet the DPS check. When everyone's burst is aligned to 2 minutes, and fights are purposefully designed around 2 minute burst, the skill ceiling is lowered and players have nothing to improve.

    This problem is compounded by said burst also being extremely high potency relative to past expansions. Every expansion we get higher and higher potency single-use abilities where if you don't crit, you lose a huge chunk of DPS.

    A single job can have a DPS swing of close to +-5% from one pull to the next. If the entire party has a bad crit RNG run, you hit enrage. After doing all the mechanics perfectly and executing your rotation perfectly, beating enrage is down to a dice roll.

    The irony is that in an attempt to make balancing easier by standardising all jobs (if that was the intent) they have made it impossible to reasonably balance.

    You either set the DPS check to the low end of expected crit RNG (of a party consisting of the weakest jobs), making the DPS check a joke for any competent group, or reintroduce a skill ceiling in which the players have the ability to find extra damage where it's not expected.

    Speaking of which, GIANT HITBOXES are another part of the same problem. During prog, melees have to play safe. You can balance around expected lost GCDs. As they optimise, they can find extra damage to make the DPS check easier.

    Movable bosses also allows for strat creation to cater to melees enabling a party to get even more damage by being creative with how they solve a mechanic.

    When melees are doing more damage than ranged, and they're not punished for being a melee (because they get full uptime for absolute free), there's no point to bringing triple ranged, and no room to optimise uptime.

    P8S part 2 is especially egregious due to there being a single 2 minute buff window with DOUBLE DAMAGE. If you don't get lucky crits during this window, it can completely negate all optimisation effort you did in the first 60% of the fight.

    P8 doorboss is a fun fight but the overall design of combat this expansion is a complete disaster and needs a major rework.
    (20)
    Last edited by Deceptus; 09-09-2022 at 10:21 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Any job balance that doesn't put reaper above other melee is an heresy period.

    But yes dps difference is exacerbated by burst window so maybe they should try to solve that either by being more pro active with balancing job or scrap the idea of the burst window every 2 mins.
    (3)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Syln View Post
    Any job balance that doesn't put reaper above other melee is an heresy period.

    But yes dps difference is exacerbated by burst window so maybe they should try to solve that either by being more pro active with balancing job or scrap the idea of the burst window every 2 mins.
    To do that they'd have to scrap utility via raid buffs.
    (1)

  4. #4
    Player
    DarkCobalt's Avatar
    Join Date
    Sep 2022
    Posts
    31
    Character
    V'ranna Vhexa
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Source

    TL : DR - Job balance is being hurt by 2 minute burst windows and leaves little room for optimization.
    This is especially true if you take a look at the tanks. GNB and DRK were higher last tier but this tier they are through the freaking roof... despite PLD and WAR being the ones that got buffs...? It makes sense that with the 2 min standardization, DRK and GNB's 2 min burst windows get multiplied more aggressively, more times per fight, making them skyrocket in DPS compared to PLD and WAR. DRK was already notorious for having an opener that could match most DPS jobs, but it also has that same "opener" every 2 minutes now if played properly.

    On that note at this point PLD needs an entire overhaul and rework to its kit. A summoner-level rework. It's pure clunk, missing a mitigation, can't "recharge" its mitigation unless the boss is targetable, and sucks to play right now as it has no burst window even though it's a very strict rotation... I dropped the class this tier in favor of DRK.
    (5)

  5. #5
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    That bald bushy bearded guy who skips MSQ and acts like an edgy 10 year old kid also bashed the job design in Endwalker, so this dude isn't the only pseudo celeb who thinks this way.
    (15)

  6. #6
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReynTime View Post
    That bald bushy bearded guy who skips MSQ and acts like an edgy 10 year old kid also bashed the job design in Endwalker, so this dude isn't the only pseudo celeb who thinks this way.
    Thus far I haven't seen one that disagreed tbf. Most if not all of em seem to be on roughly the same page.
    (10)

  7. #7
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    The only downside I see with homogenized burst windows is that it also homogenizes how jobs feel to play. But, diverse burst window timings also came with its own caveats.

    Better potency distribution among skills would help mitigate how strong burst windows are by taking some off OGCDs and redistributing it among Weaponskills/Spells. Basically, I feel the problem they speak of can easily be remedied.

    I'm still confused at how they have left MCH's rDPS so much lower than the rest of the DPS jobs though. How does that happen? Because of that, I'm not holding my breath.
    (3)
    Last edited by Petite; 09-10-2022 at 05:01 AM.

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ReynTime View Post
    That bald bushy bearded guy who skips MSQ and acts like an edgy 10 year old kid also bashed the job design in Endwalker, so this dude isn't the only pseudo celeb who thinks this way.
    He also got beat out by a war and a PLD in dps on his p8s clear.

    He just talks big.

    Angry, egotistical people seem to gather large followings for some reason. I don't think he's very entertaining. Haven't watched any of his guides or anything since he had his man-baby rant in hw about how war wasn't top tank dps anymore.
    (8)
    Last edited by Valkyrie_Lenneth; 09-10-2022 at 01:31 AM.

  9. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Oh there's always room for optimization. Have you tried using your burst against Proto-Carbuncle in P5S? You have to do some unusual/crazy things to optimize on that thing, especially during his first dashes when he WILL be out of range. Then there was also optimization during P3S when you had the flame cross, baited AoEs, and the left/right room flame attacks going off one after the other. Optimization is now "can you do it WHILE performing these mechanics at the same time!?"
    (0)

  10. #10
    Player
    wiigamer's Avatar
    Join Date
    Oct 2021
    Posts
    7
    Character
    Aineon Dios
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    His Name is "Zheph Zaeora" it right there and you still spelled it wrong, pls fix your post thank you
    (0)
    Last edited by wiigamer; 09-10-2022 at 02:43 AM.

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