Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 52
  1. #31
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    SE won't implement a gathering profession to deal with monster-drop because the following:


    1) It will hurt their profits from players hiring extra retainers to make combat retainers to gather such items.


    2) Players who are stingy will play another alt to get combat retainers, which mean they will spend more time playing the game, which requires more sub times. They may even be able to sell boosters!


    3) They already try to band-aid this scarcity of monster-drop income via the use of bi-colored gems, which are used to goad players doing FATEs, which playing the game, thus subscription payment.
    (0)

  2. #32
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,095
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    2) Players who are stingy will play another alt to get combat retainers, which mean they will spend more time playing the game, which requires more sub times. They may even be able to sell boosters!


    3) They already try to band-aid this scarcity of monster-drop income via the use of bi-colored gems, which are used to goad players doing FATEs, which playing the game, thus subscription payment.
    This line of reasoning always amuses me because neither generates more income for SE (the retainer convenience point was valid, though). More time playing doesn't generate more income when it's all still covered under a monthly subscription fee whether you're playing 40 hours a month or 100 hours. More often than not, people don't even spend more time playing just for the sake of gathering. They change what they had planned to do with the time they had available instead.

    If this was back in the early days of online gaming (anyone else remember when we were charged by the hour?) then those points might make sense. These days, they don't.
    (2)

  3. #33
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Hmm cool to see most people in agreement to add something. Will the devs take up the challenge of designing a shepherd class?
    (0)

  4. #34
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    3) They already try to band-aid this scarcity of monster-drop income via the use of bi-colored gems, which are used to goad players doing FATEs, which playing the game, thus subscription payment.
    And its a proper working bandaid on that. It makes obtaining those materials easier in case you need some. In the end, work has to be involved. A new class or a combat class barely matters on this.

    Its just the rate of obtaining them being the issue here. But even then i see it as an advantage as it prevents oversupply. Many materials are having such significant oversupply they essentialy just arent worth it. Bicolor gemstones only set an upper cap on value (if the value exceeds this, then players will farm more for those).

    But most important. A lot of players dont care about gathering, yet combat basicly cant be avoided. This on its own also generates a constant supply (not every player drops the materials away instantly. many will still look at sell value, and in some cases just massively undercut for a quick sell).

    The only thing it doesnt allow is obtaining a large bulk quickly. Which i see as a positive effect since these bulks of materials are often just disruptive on the market.
    (1)

  5. #35
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    We have 3 sources for skins, including hunting the actual mobs and we need a whole new class? I'm confused.
    (0)

  6. #36
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,018
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    I see that you are trying to level up a lvl 80+ leatherworker. If you have battle retainers level them up as mentioned above but and gear them in iLvl 573+ gear to get more mats while you level up crafting. Combine sending retainers on ventures while you do fates for bi-color gemstones that you can exchange for skins is the fastest way to fet skins (beside the MB). Killing fauna around is ro gwt skins is not worth it given the drop rate.

    Consider using party finder to run fates more efficiently.
    (0)

  7. #37
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Monster material farming in general has always been pretty miserable due to spotty drop rates. They put in the bicolor gemstone thing as a bandaid, which works after a fashion, but like most new systems or adjustments they never back-ported it to previous zones.
    (1)

  8. #38
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,018
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    I see that you are trying to level up a lvl 80+ leatherworker. If you have battle retainers level them up as mentioned above and gear them in iLvl 573+ gear to get more mats while you level up crafting. Combine sending retainers on ventures with doing fates in EW areas for bi-color gemstones that you can exchange for skins is the fastest way to get skins (fates are the fastest beside the MB). Killing random fauna around to get skins is not worth it given the low drop rate.

    Consider using party finder to run fates more efficiently.
    (0)
    Last edited by Toutatis; 09-09-2022 at 09:01 PM.

  9. #39
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Wouldn't mind a new gatherer for collecting monster based materials either. I don't care too much for the gemstone or retainer option.
    (0)

  10. #40
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,428
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    didnt they think about implementig such a gatherer a long time ago? dont really remember the details though
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast