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  1. #1
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I mean, that's Market with Supply and Demand - people saw that those were in high demand, so everyone produced them and boom, supply far over demand, so they plummeted.
    (0)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  2. #2
    Player
    DarkCobalt's Avatar
    Join Date
    Sep 2022
    Posts
    31
    Character
    V'ranna Vhexa
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RicaRuin View Post
    I mean, that's Market with Supply and Demand - people saw that those were in high demand, so everyone produced them and boom, supply far over demand, so they plummeted.
    If that was indeed the case, I haven't yet found any UI that tells me what other people are crafting, just the aftermath. This seems like a design deficiency in that regard. I just wish we had any explanation of how the supply shift worked.
    (2)

  3. #3
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    647
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100

    Groove

    Groove is the thing that had me stuck and now I understand you need to raise up groove before you schedule an 8hr high popularity item. Groove is gained properly on 4hr high popularity efficiency items, the 1st row being useless because the 1st row generates no groove. Therefore for the 1st two days use 4hr items that are high popularity or highest possible. Once your groove gets to above 30 go ahead and schedule the high popularity 8 hr starting day 3 to 5 to finish out the week. To recap the 1st 2 days are groove raising days using 4 hr same category items that give efficiency. Day 3 to 5 when groove is at it's highest schedule an 8 hr high efficiency item and items that give it efficiency. I got the Chopper and you guys are going to like it.
    (0)
    Last edited by sagacious; 09-10-2022 at 07:44 PM.
    sagacious

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rowde View Post
    Supply changes independently on each character during the week based on what they craft during the week so by the end of the week they can each have different Supply stats for items
    So far I'm not seeing this even though I've been having my 4 characters work on different items. Comparing the chart day to day on them ends up showing the same supply regardless what is made or not made.

    Just like the OP, I've watched items go from Insufficient or Sufficient to Surplus without crafting the item at all during the week. The Island Garnet Rapier started at Insufficient on Tuesday but is now at Surplus even though I haven't made any (was saving for the end of the week when I expected to see Insufficient drop to Non-existent).

    Quote Originally Posted by RicaRuin View Post
    I mean, that's Market with Supply and Demand - people saw that those were in high demand, so everyone produced them and boom, supply far over demand, so they plummeted.
    According to one of the infographics from the first half of the 6.2 Live Letter, game play is not affected by other players' actions.

    That leaves the question of whether the infographic was misleading with the workshop economy not considered to be game play (which would be a big W T F moment) or there's a factor running in the background that randomly alters supply/demand information for the current cycle/season.

    What would be interesting would be to see many players share screenshots of their supply/demand information taken at approximately the same time to look for variances. Could it be I'm not seeing any differences between the charts for my characters because they're all on the same service account and any RNG seeds for randomization are based on account information?

    Quote Originally Posted by Azuri View Post
    The supply system is a bit of a big lie. Items are assigned a fixed pattern at the beginning of the week. There are 12 specific patterns and 4-5 items are always following a pattern for this week. In short, any given item will always go low (some only to insufficient and some to nonexistent) on an item-specific day and return back to sufficient after for the rest of the week. The only thing that can affect the supply besides this fixed pattern is your own sales. A specifc amount of items sold (currently believed to be 8) adds a point of supply. These points do not decay and are simply wiped out at the end of the week where the system resets for a new cycle.

    This is the whole magic behind the system. Simply 12 predetermined patterns assigned randomly.
    Where is this information coming from?
    (3)
    Last edited by Jojoya; 09-09-2022 at 03:57 PM.

  5. #5
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Jojoya View Post
    Where is this information coming from?
    Supply Pattern Calculator

    Island Sanctuary Discord
    (2)

  6. #6
    Player
    DarkCobalt's Avatar
    Join Date
    Sep 2022
    Posts
    31
    Character
    V'ranna Vhexa
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TwistedTea View Post
    Thanks for the resources!
    (0)

  7. #7
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by TwistedTea View Post
    As an extension of this, people smarter then I made a full on guide to everything island sanctuary: https://docs.google.com/spreadsheets...GKPfnHeS5lSOQ#

    Has the supply pattern description, guide to all the animal rare spawns, a workshop solver where they figure out what will make the most cowries every day, and so on. It's crazy

    (1)

  8. #8
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    island

    well i have reacked rank 10 and built all my workshops and grannys and windmills and tree houses and bathhouses and a light house and got my flying mount and fully expanded crops and pastures with good output from the animals and good output from my workshop and grannys so far no glitchs yet
    (0)

  9. #9
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    770
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RicaRuin View Post
    I mean, that's Market with Supply and Demand - people saw that those were in high demand, so everyone produced them and boom, supply far over demand, so they plummeted.
    As said by others, other players do not influence your market. But other than that this is still what happens. Each time you produce an item, you are increasing its supply. And with 3 workshops producing the same with efficiency bonusses, this adds up rapidly and can easily take an item to overflowing in a single day.
    (2)