I mean, that's Market with Supply and Demand - people saw that those were in high demand, so everyone produced them and boom, supply far over demand, so they plummeted.


I mean, that's Market with Supply and Demand - people saw that those were in high demand, so everyone produced them and boom, supply far over demand, so they plummeted.
I'm taking Lore way too seriously. And I'm not sorry about that.

If that was indeed the case, I haven't yet found any UI that tells me what other people are crafting, just the aftermath. This seems like a design deficiency in that regard. I just wish we had any explanation of how the supply shift worked.

Groove is the thing that had me stuck and now I understand you need to raise up groove before you schedule an 8hr high popularity item. Groove is gained properly on 4hr high popularity efficiency items, the 1st row being useless because the 1st row generates no groove. Therefore for the 1st two days use 4hr items that are high popularity or highest possible. Once your groove gets to above 30 go ahead and schedule the high popularity 8 hr starting day 3 to 5 to finish out the week. To recap the 1st 2 days are groove raising days using 4 hr same category items that give efficiency. Day 3 to 5 when groove is at it's highest schedule an 8 hr high efficiency item and items that give it efficiency. I got the Chopper and you guys are going to like it.![]()
Last edited by sagacious; 09-10-2022 at 07:44 PM.
sagacious
So far I'm not seeing this even though I've been having my 4 characters work on different items. Comparing the chart day to day on them ends up showing the same supply regardless what is made or not made.
Just like the OP, I've watched items go from Insufficient or Sufficient to Surplus without crafting the item at all during the week. The Island Garnet Rapier started at Insufficient on Tuesday but is now at Surplus even though I haven't made any (was saving for the end of the week when I expected to see Insufficient drop to Non-existent).
According to one of the infographics from the first half of the 6.2 Live Letter, game play is not affected by other players' actions.
That leaves the question of whether the infographic was misleading with the workshop economy not considered to be game play (which would be a big W T F moment) or there's a factor running in the background that randomly alters supply/demand information for the current cycle/season.
What would be interesting would be to see many players share screenshots of their supply/demand information taken at approximately the same time to look for variances. Could it be I'm not seeing any differences between the charts for my characters because they're all on the same service account and any RNG seeds for randomization are based on account information?
Where is this information coming from?The supply system is a bit of a big lie. Items are assigned a fixed pattern at the beginning of the week. There are 12 specific patterns and 4-5 items are always following a pattern for this week. In short, any given item will always go low (some only to insufficient and some to nonexistent) on an item-specific day and return back to sufficient after for the rest of the week. The only thing that can affect the supply besides this fixed pattern is your own sales. A specifc amount of items sold (currently believed to be 8) adds a point of supply. These points do not decay and are simply wiped out at the end of the week where the system resets for a new cycle.
This is the whole magic behind the system. Simply 12 predetermined patterns assigned randomly.
Last edited by Jojoya; 09-09-2022 at 03:57 PM.

Thanks for the resources!




As an extension of this, people smarter then I made a full on guide to everything island sanctuary: https://docs.google.com/spreadsheets...GKPfnHeS5lSOQ#
Has the supply pattern description, guide to all the animal rare spawns, a workshop solver where they figure out what will make the most cowries every day, and so on. It's crazy
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well i have reacked rank 10 and built all my workshops and grannys and windmills and tree houses and bathhouses and a light house and got my flying mount and fully expanded crops and pastures with good output from the animals and good output from my workshop and grannys so far no glitchs yet


As said by others, other players do not influence your market. But other than that this is still what happens. Each time you produce an item, you are increasing its supply. And with 3 workshops producing the same with efficiency bonusses, this adds up rapidly and can easily take an item to overflowing in a single day.
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