Results 1 to 10 of 45

Hybrid View

  1. #1
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I'm not at the place where i'm ready to hard test stuff myself

    and considering that i'm well behind other ppl on the content the answers will probably already be out there if and when I decide to look stuff up

    So far here are my observations across my 8 characters

    Supply has a "default" value that it changes to each week for all characters at weekly reset
    Supply changes independently on each character during the week based on what they craft during the week so by the end of the week they can each have different Supply stats for items
    The Supply I end at each week has no bearing on what Supply changes to at next weeks weekly reset
    I could be overflowing on an item I crafted a bunch of at the end of the week and at reset it shifts down to Sufficient
    I also observed items with nonexistent supplies shift up to Sufficient despite me crafting zero of that item during the prior week

    Predicted Demand is a hard indicator of next week's Popularity
    It just slides over and replaces popularity and each character has the exact same changes to Popularity each week regardless of ending Supply


    So the big question then is what does the Demand Shift field actually tell us?
    Since it doesn't seem to actually have any bearing on Predicted Demand my current working theory is it is telling us 'How many of an item we can craft before the current Supply of that item changes in the current week'

    I don't have hard numbers obviously but I imagine if something has "Plummeting" Demand Shift then each craft would increase the current Supply for the week regardless of Popularity since "the item isn't being purchased as much since demand is down"

    So say if you have an item with Very High Popularity and a starting Supply of Insufficient but Demand Shift is Plummetting
    my current theory is that each craft of that item would tick up Supply by 1 so within 3 crafts of that item it'd become Overflowing supply which kills the value of that item for the week
    so with that example if I wanted to make some decent profit from that item I wouldn't want to craft it more than twice during that week and ideally after Groove was higher


    but like I said that's my current working theory based on my own observations and I wouldn't be surprised if there are hard answers out there already with enough searching
    (0)

  2. #2
    Player
    DarkCobalt's Avatar
    Join Date
    Sep 2022
    Posts
    31
    Character
    V'ranna Vhexa
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rowde View Post

    So the big question then is what does the Demand Shift field actually tell us?
    Since it doesn't seem to actually have any bearing on Predicted Demand my current working theory is it is telling us 'How many of an item we can craft before the current Supply of that item changes in the current week'
    From what I can gather from other posts and guides, it only tells us how much the item has shifted in the past day, which means it's just telling us how it moved compared to yesterday. Not very helpful in that regard lol, as it's just telling us what we already know, especially because 2 data points =/= a trend (as my statistics professor likes to say, and is clearly evident from the behavior of the items today where they shot in the opposite direction). I think it's probably just that the demand shift is based on what other people are crafting, but we have no UI telling us any of that so it's only a guess.
    (0)