It does seem they are making jobs similar so that they can balance them easier. Seeing how MNK has got a system similar to SAM now, I could anticipate DRG being made even closer to RPR with the planned changes. I can understand this because we are going to reach double the amount of jobs we had in ARR and it will only get harder to juggle them all, but it's a bit of a shift from the philosophy of every job being unique.

I do like having 100% uptime. Doesn't feel good when you have to stop as you approach your biggest attacks and watch them expire because the boss phase switched.