Quote Originally Posted by Aurelle_Deresnels View Post
While I enjoyed most of the dungeon, I dislike the moving gaze attacks on the second boss - not the collapsing circle ones, the ones that twist around and won't show you where to look away from until they're about to go off. Much like Tentacle Dig in the first boss of Alzadaal's Legacy, this style of mechanic denies planning-oriented players the option to handle the mechanic by planning instead of reaction.
I'm not sure what you're referring to here in the Beatrice fight. There are the collapsing-ring "look away" attacks where the location is clear and the challenge is from the other AOEs going off at the same time, and there are the "gaze beams on floor" explosions that simply go off in the same order they were laid down. There's no attack where the location is unpredictable like for the squid boss.