While I enjoyed most of the dungeon, I dislike the moving gaze attacks on the second boss - not the collapsing circle ones, the ones that twist around and won't show you where to look away from until they're about to go off. Much like Tentacle Dig in the first boss of Alzadaal's Legacy, this style of mechanic denies planning-oriented players the option to handle the mechanic by planning instead of reaction.

Many players enjoy doing story content mechanics by reaction, and that's fine. But some players simply do not have the reaction time for this - whether due to age, disability, or lacking years of experience with action games - and that makes such mechanics continual pain points that the player cannot improve upon, instead feeling punished for something out of their control. (As a disabled player myself who often prefers Savage to Normal, I very much feel this personally. And FFXIV disproportionately draws older, disabled, and "non-gamer" players!) Even players who do have the reaction time may find more enjoyment in planning on repeat runs, particularly if they are used to high-end content, and this style of mechanic denies them that enjoyment.

It is frustrating to see more and more of this in the game, when many previous fights have shown that casual content mechanics can be fun for everyone by having both reactive and planning options.