The trouble with that is people miss events all the time. If we're going to see more options like the otter fountain, they need to remain reasonably accessible.And the reason I would like this is I would really, really love it if SQEX would stop periodically giving out housing decorations (frequently outdoor ones, which cannot be used in apartments) for seasonal events. I have a house, yes, but having events so often give out housing items just strikes me as needless salt in a wound for folks who don't have a house.
Having seasonal events give, instead, customization options for Island Sanctuary -- landmarks, appearances for little things along the pathway, etc. -- would make them a lot more useful to more people, since everyone can have an Island Sanctuary if they want.
I mean, historically, anything from any past seasonal event becomes available in the Mog Station cash shop one year later when the event rolls around again. And while it pains me to suggest "hey, look, put it in the cash shop" as a solution, it does work better than many options; you have the option to get it for free in-game when that event is going on, and if you want to get it years down the line at least you just buy it outright.
(As opposed to lootboxes, or gacha game pull mechanics, where maybe you get the polar bear mount from a past Starlight Celebration you actually wanted, or maybe you get 47 water crystals, or a single normal-quality Grade 4 Alkahest of Dexterity.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
The ability to still remove an animal when a caretaker is active on it (when you catch a new one). If it had any items stored in it, those items are then forcefully given to the player. And the new animal then gets the caretaking turned off so the player has to reactivate it.
The ability to set a queue for the farmer to change seed type upon completion of the current batch.
Adding a secondary xp bar for unlocking cosmetics (secondary to prevent it overlapping with the current levels, whenever they will add new features. Otherwise grinding from 10 to 20 will be a pain to new players)
A structure for trading resources. Allowing you to exchance some resources for a diffirent type. By making these take a lot of time the gains should remain small enough, but at least give a way to get rid of the 500 rocks without exchanging them for currency.
~ Ty for telling me this because i've been trying to catch the paissa and i would have been pissed if i coulnt add it if my animal was being cared for by the little robots!The ability to still remove an animal when a caretaker is active on it (when you catch a new one). If it had any items stored in it, those items are then forcefully given to the player. And the new animal then gets the caretaking turned off so the player has to reactivate it.
~ Yes Plz! i was also thinking about having different types of fertilizer like in Stardew Valley. I'm not sure if I mentioned this in one of my points but maybe when you have a friend come over and water your crops they cut the growth time by a bit.
~ Having like a checklist like the new unending codex would be hella nice (duty > collection > unending codex)
~ Oh this would be nice, or trading to other player too.
Last edited by thenoobqueen92; 09-07-2022 at 01:25 AM.
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