Gave it over it a week from when I started and I'm just gonna sum it up. I'll probably list all of it out of order as it comes to mind.
And for those curious as to what my experience with my IS is at so far, I am currently rank 7 and I've spent around 6-8 hours at most on it. Feel free to judge me for that I guess.
Minor
- The sprint button should be a toggle like it is in pvp. You can spam the button to always be sprinting anyways. And yes, even though you can ride your mount everywhere this is still relevant since sometimes you end up gathering between nodes that are really close together and therefore don't want to bother mounting between them.
- Would be nice if timers for IS buildings in construction were in the timers window of the game. You could also put granary expeditions and workshop agendas there too possibly.
- Slight tweaks to the UI. I don't think the UI is the worst thing ever but I feel like it would be just a bit better if it was something like this mock up. Or maybe we could have the option to change to something like the mock up by dragging the corner of the current UI and changing between them.
Major
Everything major for the most part falls under one single thought. The lack of uniqueness and diversity within IS.
- Every island's geography and resource locations are exactly the same. Hence why a few days after IS was released there were already resource maps and even rare creature maps.
- IS progression is linear. Unless you're one of those crazy people that grinds collecting resources for 10 experience each you're essentially stuck with building everything you can at each level and then doing whatever you prefer with your granary, workshop, pasture and garden. That's not engaging content, that's a daily. Which facilities you can build are also restricted. For example at rank 7 I have 5 facility plots, but the game forces me to build 3 Workshops and 2 Granaries. I cannot have any other combination of them. Landmarks are a bit similar as while you can build any number of each landmarks on your landmark plot, they all have the same effect of increasing the materials gathered in your granary and the groove cap of your workshop.
- IS customization is limited. I don't really think I need to explain that the only options for customizing are your landmarks and changing between whether your island looks like the older versions of itself or not.
- All of this comes together to make the ability to visit other people's islands really redundant. It doesn't really have anything over apartments or housing for social reasons. You can hang out with someone while they handle their business on the island that's about it. You can't even gather the generic nodes on someone else's island, which I feel is a shame since at the least you could potentially have gathering parties. There's a lot of lost potential really.