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  1. #11
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Looking at this from gameplay and job quest perspective I feel the earliest they could implement it would be maybe around level 60 but not via summoning but through pseudo-trances. As in reworking the animation of using your egi/demi into trance, allowing the option to use Impulse for new effect and ending it after we spend both charges/run out of time. Thematically it would tie with the latest power up from story perspective while adding part of benefits from demis
    (0)
    Last edited by Jaquan; 06-11-2022 at 02:24 PM.

  2. #12
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MellowMink View Post
    I wouldn’t mind having weaker versions of those actions unlock earlier, just as long as that gameplay variety in general is made available at a notably earlier level than 86.
    Heck, they don’t even need to do much, just remove or weaken the 430 potency hit from Slipstream, reduce mountain busters potency, and unlock Crimson strike at a later time.

    Edit: Completely forgot about summoners strength in lvl 70 ultimates, if they do this, it’ll have to be done in Shb levels
    (0)
    Last edited by CasterSvarog; 06-12-2022 at 05:56 AM.

  3. #13
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by CasterSvarog View Post
    Tbh the only thing that would hold this idea back is damage numbers. From what I’ve heard at level 70 or so, SMN is really, really strong. So something will likely have to give to bring those down to the lower levels.
    Personally I’d sacrifice Enkindles damage and either give it an extra charge of have the cooldown be reduced at at around level 80.
    Otherwise, I would love to see the elemental mastery trait be available sooner. The difference between level 85vs86 is staggering
    This is the real sticker. In 70 ultimates SMN does so much damage its not even in the same ballpark as the other dps.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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  4. #14
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ReiMakoto View Post
    This is the real sticker. In 70 ultimates SMN does so much damage its not even in the same ballpark as the other dps.
    I complete forgot about that, and taking a look at UWU and UCOB logs Summoner is top of the board on all rankings, outdoing Samurai and Ninja by, what I would assume, a pretty decent amount. So they would definitely have to reduce the damage summoner already does or move elemental mastery to the Shb levels.
    (0)
    Last edited by CasterSvarog; 06-12-2022 at 08:15 AM.

  5. #15
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I was kind of surprised to not see Summoner have any tweaks made to it for the Patch 6.2 updates; I’m still hoping that this particular thing is at least discussed at a future live letter or interview, since it seems like something that would improve complexity for a huge majority of instances.
    (0)

  6. #16
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    I already had this empty feeling when I was leveling the job from lv80-86. Can only imagine doing it from lower level is a lot more suffering. I totally agreed Elemental Mastery needs to unlock much earlier. Astral Impulse/Flare and Deathflare can be pushed to lv70 when we obtain Summon Bahamut. As for being too powerful at lower level, the potency can probably be balanced with some traits.

    lv58 Astral Flow, Crimson Cyclone, Crimson Strike
    lv60 Mountain Buster, Slipstream


    lv70 Summon Bahamut, Astral Impulse/Flare, Deathflare
    lv80 Summon Phoenix, Fountain of Fire/Brand of Purgatory, Rekindle


    lv86 Something new
    (2)
    Last edited by Ayden; 08-24-2022 at 01:03 PM.

  7. #17
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ayden View Post
    I already had this empty feeling when I was leveling the job from lv80-86. Can only imagine doing it from lower level is a lot more suffering. I totally agreed Elemental Mastery needs to unlock much earlier. Astral Impulse/Flare and Deathflare can be pushed to lv70 when we obtain Summon Bahamut. As for being too powerful at lower level, the potency can probably be balanced with some traits.

    lv58 Astral Flow, Crimson Cyclone, Crimson Strike
    lv60 Mountain Buster, Slipstream


    lv70 Summon Bahamut, Astral Impulse/Flare, Deathflare
    lv80 Summon Phoenix, Fountain of Fire/Brand of Purgatory, Rekindle


    lv86 Something new
    Something like that would be nice, like partial gem skill availability or some mechanically weaker version of the current Level 86 skills. Right now, the job is much less interesting in lower-level content, which happens to include a significant majority of all current instances.
    (0)

  8. #18
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,401
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Had to doodle my own wishes for a 7.0 SMN new level 100 trait, alongside getting those QoL regarding its own implementation:


    It could make the SMN kit full circle, as they would visit every aspect of the Elemental wheel, whith Bahamut and Phoenix also representing Umbral and Astral polarities. For this new set of gemstones they could go with a cast time oriented cycle, as opposed to the insta-cast dominance on the first set of stones.

    I'm greatly bothered by Fester too... okay, an oGCD... but it doesn't really matches this new Summoner. I wish Fester would be an unique ogcd depending on the Demi you have on your gauge (active or not).
    (5)
    Last edited by Raikai; 08-31-2022 at 06:43 AM.

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,578
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    SMN does way too much damage in the level 70 ultimates because as soon as you unlock Bahamut you get access to ark morn and bahamut’s damage is the same in level 70 content as it is in level 90 Content, they could easily add more abilities to the lower levels by nerfing bahamut’s initial potency rather than introducing him at level 70 with his level 90 potencies

    Not that they care about old ultimates but rebalancing SMN’s frankly disgusting damage in old ultimates should not be a barrier to fixing this jobs frankly horrible levelling experience, seriously the job before 86 plays like a healer (yes that’s an insult) and above 86 plays like a level 60 job
    (6)

  10. 09-03-2022 09:30 AM

  11. #20
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Raikai View Post
    Had to doodle my own wishes for a 7.0 SMN new level 100 trait, alongside getting those QoL regarding its own implementation:


    It could make the SMN kit full circle, as they would visit every aspect of the Elemental wheel, whith Bahamut and Phoenix also representing Umbral and Astral polarities. For this new set of gemstones they could go with a cast time oriented cycle, as opposed to the insta-cast dominance on the first set of stones.

    I'm greatly bothered by Fester too... okay, an oGCD... but it doesn't really matches this new Summoner. I wish Fester would be an unique ogcd depending on the Demi you have on your gauge (active or not).
    This artwork is amazing and badass, and I would love to see any other job-related drawings from you too! I really hope that the developers see your post in particular, and thanks for suggesting these cool upgrades!

    As for the four skills current related to Fester, I would rather have them than nothing since they’re at least some brief oGCD variety every minute, although I’m definitely not opposed to their current forms being slightly augmented while a summon is out as well; the more variety, the better.
    (1)

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