Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35
  1. #11
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    I kinda like that drk doesn't get a lot of healing compared to the other tanks, but it should be balanced out by having something else (preferably damage) instead. I think the game is a lot more enjoyable when there are tangible differences between classes. Homogenisation makes the game boring.
    (6)
    Last edited by GoatOfWar; 08-27-2022 at 08:45 AM.

  2. #12
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    DRK does have a damage advantage.
    (2)

  3. #13
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    513
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    DRK does have a damage advantage.
    back in 6.0 yeah but not that is a very small margin and doesn't make up for sustain issues
    but this should be another DRK Fourm continuing on
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  4. #14
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    DRK does have a damage advantage.
    I know. And i don't even think that DRK needs buffs. But all i'm saying is that if it does, i'd much, much rather see damage buffs than healing buffs that would make it more like the other tanks.
    (3)

  5. #15
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by xAFROx View Post
    Regarding GNB, I always wondered why they don't just make every action from Continuation unlocked when Continuation is unlocked at 70. Maybe it's a balancing thing, but tanks have generally gotten certain actions at really odd levels throughout the years due to them simply being new additions per xpac.

    But I'm a bit selfish, I wish every GNB cartridge action had a Continuation proc, including Fated Circle and Double Down. And I think Hypervelocity is inoffensive enough that it should be available as soon as Continuation is gained.

    I can't be the only one who thinks that, especially having grown up playing earlier FF titles like VIII where most of the basis for the job came from.
    The idea might sound nice in theory, but the gameplay reality is that having an oGCD on every cardtridge action makes it absolutely terrible to play in higher end content, there can be such a thing as too many oGCDs.

    Hypervelocity is already an annoying addition because the proper GnB rotation is rather rigid, especially now that Bloodfest is a 2 minute cooldown, which makes actually weaving your tank mitigation an issue depending on boss timings and where you currently are in your rotation.
    (1)

  6. #16
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Absurdity View Post
    The idea might sound nice in theory, but the gameplay reality is that having an oGCD on every cardtridge action makes it absolutely terrible to play in higher end content, there can be such a thing as too many oGCDs.

    Hypervelocity is already an annoying addition because the proper GnB rotation is rather rigid, especially now that Bloodfest is a 2 minute cooldown, which makes actually weaving your tank mitigation an issue depending on boss timings and where you currently are in your rotation.
    Yeah, figured I'd get a response like that. I'm just looking to the job fantasy of being Squall. Continuation is literally his Renzokuken limit break, and the idea of that is already present with the gnashing fang combo, but considering fated circle is only used in dungeon packs, giving an ogcd follow up to that honestly doesn't sound so bad. I will admit that hypervelocity is a bit busy to use, but I'm also an idiot who likes having more to press, lol.
    (0)

  7. #17
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Question, do you play all the tanks, or just have them all leveled? Because your WAR points lead me to believe you don't understand the job lol. I can see the case for Orogeny, but the Shake and IR points are just....kind of cringe, if I'm being honest.

    Don't understand why you'd ever buff Shake it Off? Well for one thing, you're allowed to do it at the END of a CD's effect; i.e. rocking some combinations of vengeance, thrill, and BW (or all 3!) for a Tank buster, then to shake right after for better shields than shaking by itself. Same applies to dungeons for sure: make use of 95% effect of your own CD, and then use it to buff Shake. Why wouldn't you be doing this?

    Inner Release on a timer? You mean the way it used to be? Why should WAR have one ability making use of SkP, with absolutely no other synergy in the whole kit? Without at least a DoT to scale (barely) with the stat, we're just better off just being a "slow-hitting" tank and not having any use for SkP besides aligning oGCDs and whatnot. This may not even be the go-to reason for people praising IR's adjustment in EW, but at least for me, this is how I always saw it.
    (1)

  8. #18
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    I think I'm being misunderstood, first I get why you would want to buff shake it off ... I don't get however why it should be required to consume the other buffs to do it. Second no I don't want it on a timer like in the past, that would be insane. I would like the duration of said stacks to be slightly longer for convenience sake.
    (0)

  9. #19
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    It promotes interactivity within WAR's toolkit—something the game in general sorely lacks.

    Sure, you could have Shake it Off be buffed as long as its cast coincides with the appropriate effects being active, but that's a more shallow interaction than having those effects be consumed; opportunity cost isn't an inherently bad thing. This would also increase WAR's mitigation ceiling. It wouldn't be a massive buff, especially given its general impracticality, but it would still be highly unwarranted.
    (5)
    Last edited by Argyle_Darkheart; 08-29-2022 at 10:38 AM.

  10. #20
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Dumb things about Tanks, Spells.
    Only effects dark Knight and Paladin, but all skills should be weaponskills and not spells.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast