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  1. #41
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dreadz View Post
    Feels like players care about the mode, but it's nothing but an afterthought to the devs.
    I wanted to be wrong, but it definitely does look like they balance according solely to each job's win-rate. They wouldn't have given SCH a little slap on the wrist if it weren't so. It's an incredibly flaud method and they probably chose to use it so they could focus on other projects.

    The worst part IMO is that we don't even know which tiers their stats covered, nor what timeframe they were taken from.
    (2)
    Last edited by Petite; 08-30-2022 at 09:30 AM.

  2. #42
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    369
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Petite View Post
    You've lost me. The point I made a little earlier is that your page 1 post had a proven flaw, which made people question your takes. I don't know what you're trying to point out with this here paragraph.
    1. It's to say that it's not a proven flaw. Damage value bugs do actually happen inside of games, especially when systems are reworked. Saying that moves aren't supposed to crit doesn't mean that they didn't in the past. Hence the reason for tooltip updates they did for several patches updating ability descriptions that weren't correct.

    2. Nor is it reasonable to assume someone's skill based on said comment because of the P.S. I just added that mentions the normal PvE indications of crit attacks are still present in PvP. So to see LB's that are 40-45k that have !! next to them just like Fell Cleave's in PvE and I know the base damage is 20-30K, any regular person is going to assume that's a crit just like PvE because nowhere in the system does it say directly that moves will have the written animation of a crit, but not actually crit for damage value. When I heard that the potency's in PvP were raw damage and not scaled to different jobs like PvE, I didn't take to magically mean they would remove crits and direct hits from the attacks themselves.
    (0)

  3. #43
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    sounds like we're just better off letting CC die off, no point in getting a headache over it when the only people who CAN fix it wont fix it. side note, nobody is queing for rival wings and its been like....a whole week since patch? they will probably look at that and wonder wtf is going on.
    (0)

  4. #44
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VoidsentStatus View Post
    1. It's to say that it's not a proven flaw. Damage value bugs do actually happen inside of games, especially when systems are reworked. Saying that moves aren't supposed to crit doesn't mean that they didn't in the past. Hence the reason for tooltip updates they did for several patches updating ability descriptions that weren't correct.

    2. Nor is it reasonable to assume someone's skill based on said comment because of the P.S. I just added that mentions the normal PvE indications of crit attacks are still present in PvP. So to see LB's that are 40-45k that have !! next to them just like Fell Cleave's in PvE and I know the base damage is 20-30K, any regular person is going to assume that's a crit just like PvE because nowhere in the system does it say directly that moves will have the written animation of a crit, but not actually crit for damage value. When I heard that the potency's in PvP were raw damage and not scaled to different jobs like PvE, I didn't take to magically mean they would remove crits and direct hits from the attacks themselves.
    If a PvP skill hits damage with the "!!" next to it, this means it dealt damage while completing the condition for ideal damage, not because of bugged critical hits existing. Example:

    1.) Bloodspiller does 6000 damage. It scales up to 12000 damage when you are at 25% or less current HP. If you are at 25% or less HP, it will have the "!!" suffix.
    2.) Skyshatter (DRG LB) does 20000 damage natively in a 10y radius, with a bonus +50% in a 5y radius instead. If you hit someone with the 5y radius, it gives "!!" suffix.
    3.) Primal Rend and Chaotic Cyclone usually do 8000 damage, but if Warrior used Primal Scream, they gain the effect "Inner Release", doubling the potency of these. Also gives "!!".

    This got explained in liveletters how the effects happen and I wouldn't be surprised if the PvP guide mentioned something like this.

    To explain why you witness teamwipes like this from Skyshatter:
    1.) Skyshatter is affected by Geirskogul's +25% damage boost
    2.) Jobs that provide buffs (Balance, Adloqium, etc) or debuffs (Toxikon AOE, Onslaught, etc) further enhance damage of Sky Shatter.
    3.) Volcano can provide the buffs from the exploding bombs to increase damage dealt.

    Just some simple math with just DRG + AST Balance:
    30000 * 1.25 (Geirsk.) * 1.1 (Balance) = 41250 damage.

    So no, there is no bug, you are simply being subjected to the fact that damage buffs and damage taken debuffs exist, just like damage downs (orogeny, biolysis) and defense ups (Guard) do.
    (2)
    Last edited by Reinhardt_Azureheim; 08-31-2022 at 10:17 AM.

  5. #45
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    369
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Reinhardt_Azureheim View Post
    If a PvP skill hits damage with the "!!" next to it, this means it dealt damage while completing the condition for ideal damage, not because of bugged critical hits existing.
    "completing the condition for ideal damage" -> Now that's an interesting concept. My old game had written text saying crit but when we hit ideal damage conditions it did a quick "shing!" sound and made a small red/white ring on the screen where the attack hit. Probably too much to ask for them to the separate the indications since its not meta-breaking like it was on my old game.

    "This got explained in liveletters how the effects happen and I wouldn't be surprised if the PvP guide mentioned something like this." -> I should probably go back and rewatch them then. I didn't get to see them live so I skipped through looking at the slides for important info on rewards/release date. I only looked over the job pvp guides in the past from the job pages (never used the guide section of the lodestone so I didn't know a generic pvp guide even existed) so I just found:
    The following are unavailable in PvP duties:
    Auto-attack
    Blocking with shields
    Parrying
    Critical hits
    Direct hits

    You would think that would be the area they'd add an explanation saying the ideal condition is what replaces the !! LOL That and why they don't link the generic pvp guide from the job pvp page like they do the patch notes that affect pvp >.>

    "3.) Volcano can provide the buffs from the exploding bombs to increase damage dealt." -> That would make more sense depending on how high of a buff it was. That was the map that often did it, that and to other Dragoons ever so often which /could/ ever so often be subject to the Life of Dragon debuff and give me a 25% buff. That would be 30,000 * 1.25 (my buff) * 1.25 (their debuff buff) and that puts me at the 46-47k range which is around the 45k hits I remember. Even without teammates or buffs I'm actively considering, just that small window of a line-up and that's ~80% health chunk.
    (0)

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