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  1. #11
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,186
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Pretty much the same as every dungeon since about holminster switch

    A beautiful boring corridor
    I think you mean since HW...and if you think about the ARR ones that weren't just linear...we the playerbase made the runs linear anyway...

    Personally, I really enjoyed the new dungeon. The atmosphere we neat, the fights were cool as dungeons go, I love the whole FFIV theme going on, and the boss battle music absolutely rocks! It's the first remix of an old FF battle theme that I think I actually prefer to the original NES/SNES versions. The only part that could have made it better would've been heading to the castle at the first boss. I saw the path leading to it and thought it would have an awesome view along the way, but just ended up being a threshold transfer. Would've loved to make that walk!
    (1)

  2. #12
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    The dungeon was... a dungeon. Unremarkable. Which is better than an annoying dungeon, I suppose.

    Really staking my hopes on the criterion system at this point.
    (4)

  3. #13
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    411
    Character
    Wolfy Celestia
    World
    Leviathan
    Main Class
    Summoner Lv 100
    The new dungeon…Its too awesome. that dungeon was made for reapers lol the ff4 boss battle 2 ost was banging!
    (1)

  4. #14
    Player
    iVolke's Avatar
    Join Date
    Dec 2015
    Location
    Limsa-Lominsa
    Posts
    218
    Character
    Volke Volke
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Bosses where all they do is literally spawn trash mobs should not be a thing this many years in.
    (7)

  5. #15
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    It's visually beautiful, I liked that it had some stairs without loading screens to really give it more of a dark castle with several levels feel instead of a flat corridor. I also like the aesthetic of the dungeon sets, going to farm a few of them.
    Trash was very standard: hit stuff, dodge orange. That's it.
    The trash boss was plain boring, the 2nd was okay, liked the last boss best. Not challenging by any means but overall nice last boss and the music was great, reminiscent of the older FF titles. Had some hiccups on my first run from everyone but since then it's pretty much smooth faceroll-sailing.
    (4)

  6. #16
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,110
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Paladin Lv 100
    I really enjoyed it and can see this being one that I repeat-play.

    And would have to agree that the music is great too!
    (2)

  7. #17
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,382
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Visually I loved it - I loved picking up all the FFIII, IV and IX references and kind of took my time heading through it (the dungeon's name itself, the music (Troian Beauty), the castle design, Beatrice's portrait, and of course.... Mr Poison Lich as the last boss - once I heard Battle II start playing, I roared with excitement, and he didn't disappoint - in fact he kicked my butt, as I went in expecting him to be just as much the pushover as he was in FFIV. He wasn't.) :P

    But yeah mechanically it wasn't really that hard, but I think at this stage, main scenario dungeons are not meant to be hard at all - their mechanics need to be simple enough for the Trust System/Duty Support to work, and for those lamenting dungeons being corridors, well, we had alternate paths in dungeons years ago - players ignored them and always just went for the quickest route anyway, so all SE has done is accepted that as what players want. So they're simply not going to bring back the days of say old-school Toto-Rak in dungeon design, that's just being realistic.
    (3)
    Last edited by Enkidoh; 08-30-2022 at 08:23 PM.

  8. #18
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Pretty much the same as every dungeon since about holminster switch

    A beautiful boring corridor
    I’m stunned the dungeon formula hasn’t budged a inch in 6 years. It’s not even a fun formula, it’s striking dummy simulator
    (1)

  9. #19
    Player
    JacobNewblood's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    95
    Character
    Jacob Newblood
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    :UNGEON::
    Visually:
    Appealing. Music was good. Looked very cool and beautiful. Nice to see more voidsent mobs. Liked traversing a castle.

    Mechanically:
    Hate the first boss. While i love Art of Waring.. doing it for 98% of a "boss" fight is... I already do it for 50% of the dungeon. Why add another 16.66% to it.

    2nd boss got me a bit with the double eye circle with aoe circle. Other than that. Just dodge.

    3rd boss: Reminded me of Xelphatol 2nd boss. Other than that. Not to bad of a fight. Liked how our AOEs can make it harder. Add phase felt unnecessary. But didnt mind too much.


    ::TRIAL::

    Loved it. Felt mechanicly pleasing to clear. EX was a blast
    (2)

  10. #20
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Corbeau View Post
    The dungeon was... a dungeon. Unremarkable. Which is better than an annoying dungeon, I suppose.

    Really staking my hopes on the criterion system at this point.
    Severely disagree, a annoying dungeon is a fun topic. A boring dungeon is so unimpressionable it’s basically ignored, question the point of its inclusion with questions like “If dungeons are this brain dead, why not just turn them into solo instances?l” or “Gee that tank buster hardly did any damage” or “why the hell is SE all of a sudden scared of death zones? With this dungeon and P8 not insta-killing you”
    (0)

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