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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I had moderate success with Muscle Memory first. However, I can appreciate the strategy Caimie recommends. The way I see it is that you won't succeed 100% of the time. I'd rather find that out on Step 6 rather than on Step 50. With Reflect, you can continue the synth for a while even if it is doomed to failure. With Muscle Memory, you know that if you don't land a Rapid Synthesis in that window, you should just quit.

    I'm having a hard time getting my strategy into words. Maybe I'll see if I can do that later.

    Edit: I started writing it up. It make sense to me but I think anyone else would have their eyes just gloss over in confusion and boredom.
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    Last edited by dspguy; 08-29-2022 at 09:57 PM.

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,120
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by dspguy View Post
    I had moderate success with Muscle Memory first. However, I can appreciate the strategy Caimie recommends. The way I see it is that you won't succeed 100% of the time. I'd rather find that out on Step 6 rather than on Step 50. With Reflect, you can continue the synth for a while even if it is doomed to failure. With Muscle Memory, you know that if you don't land a Rapid Synthesis in that window, you should just quit.

    I'm having a hard time getting my strategy into words. Maybe I'll see if I can do that later.

    Edit: I started writing it up. It make sense to me but I think anyone else would have their eyes just gloss over in confusion and boredom.
    I'm still starting with Muscle Memory myself. I did try Reflect for a while but it was just as frustrating because it still meant needing to hit the right RNG on Rapid Synth.

    But I'm not trying to get a Rapid Synth to proc during Muscle Memory anymore. It's too likely to fail. I'm using Heart and Soul for Intensive Synthesis since that's almost as effective while being a guarantee. I wait on it at first to see if I can get a Malleable to appear; if it doesn't then I use H&S-IS on the last stack of Muscle Memory. I tend to get enough Goods that I don't feel a need to save H&S for a Precise Touch, and I think I've only had one failed effort where having H&S available for Tricks at the end would have made a difference.

    Just some numbers for comparison using 3700 Craftsmanship:
    1 - MM + RS + Malleable = 3726 of 7480 progress (requires 4 RS(FA) + BS to finish progress)
    2 - MM + RS = 2691 of 7480 progress (requires 5 RS(FA) + BS to finish progress)
    3 - MM + IS(H&S) + Malleable = 3105 of 7480 progress (requires 4 RS (no FA) + BS to finish progress)
    4 - MM + IS(H&S) = 2277 of 7480 progress (requires 5 RS (no FA) + BS to finish progress)
    5 - Starting with Reflect requires 7 RS (no FA) + BS to finish.

    Craftsmanship would need to be at least 3907 to drop a RS from the first 2 examples.

    Considering pairing RS with Malleable means no Centered to increase success of RS, using IS seems the smarter way to go. It's not going to change the end number of synthesis steps needed and might even save a failed RS step. If a Good comes up while MM is active, you'd have the option of going direct to IS and saving H&S for a Precise Touch or Tricks later.

    Using MM compared to Reflect seems comparable and more a matter of personal taste. The additional RS needed when using Reflect offsets the advantage gained by starting with 2 IQ stacks.

    My big problem is the RS RNG. I feel like I get the 60% on Hasty Touch as intended so I'm good with that. RS success feels much lower than the 50% it's supposed to be. Even if I use RS on Centered, I'm not getting the 75% success I should.
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