You shouldn't be relying on remedies to survive fights, that is one thing that is very different from XI. The remedies in this seem to be "in case of emergency break glass" type items. It is nice to be able to be self-sufficient when it comes to managing your status, but there are not currently situations where you have to remove the same effect 20 times in a row or your party will wipe. A whm might get silenced one time, say "oops! i was too close" take a step back and pop a throat drops, but staying in range of silence isn't necessary on anything. Petrify moves are easily avoided, too. Bottom line is, If your whm isn't petrified or silenced just have them cast esuna, its fast n cheap. "Then we have to take a whm!" same thing as before but its whm instead of cnj like it was before the job patch.