
The thing is that its not only with SE. Try to do a tracert to any other game server and you will get packet loss. It is definitely something to do with the nodes Frontier is using to forward during peak hours and it just so happen to coincide with the 6.2 patch.Of course, Frontier says, "it is not our problem," although the routing/nodes Frontier and/or Square Enix are using are the culprits with obvious evidence. Whatever the patch did broke something because it was never like this before, so they cannot just sit there and say it is on us (restore game data, settings, reinstalling aside).
Maybe if the call was from the corporation of Square Enix, they wouldn't dismiss these concerned calls and do their job to reach out and figure out what is going on. It seems like Frontier is just turning the other way until SE hopefully does something about it...
If maybe we submit enough reports and keep posting, it might catch an eye for someone to look into it or make someone higher up aware of it. I am missing the game
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