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  1. #21
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Monk had the only thing going for them in PvP gutted. Straight to the bottom here we go!
    (0)

  2. #22
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    447
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by silverdragontyr View Post
    Monk had the only thing going for them in PvP gutted. Straight to the bottom here we go!
    But you can still get your free kill but instead every of 60s its slightly longer
    (0)

  3. #23
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,138
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by silverdragontyr View Post
    Monk had the only thing going for them in PvP gutted. Straight to the bottom here we go!
    It's strange. Like, I do think our burst damage could be too high in some circumstances (not unlike a few other jobs), but we also have huge issues, like the delay on the Riddle of Earth heal, and how horrible of a fit Enlightenment is for the netcode. Even the LB nerf IMO was done in the worst way possible.
    (0)

  4. #24
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    464
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    What is happening with melee? I die after like a few hits? Did they nerf melee HP again? Goddamn. PVP is so unplayable.
    (0)

  5. #25
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by GordonGeeko View Post
    Also I found that out today, but it is pretty interesting that they have a section on the PVP job guide page explaining a lot of their balancing decisions.

    https://na.finalfantasyxiv.com/jobguide/pvp/#pvpaction

    At the bottom of the page you can reveal the "Patch 6.2 Adjustments Overview".
    I actually can't believe they based their shit purely on win rates.... Holy shit they are beyond incompetent
    (5)

  6. #26
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    447
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Karasio View Post
    I actually can't believe they based their shit purely on win rates.... Holy shit they are beyond incompetent
    What is wrong? Most of the changes were good/necessary
    (0)

  7. #27
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,138
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Karasio View Post
    I actually can't believe they based their shit purely on win rates.... Holy shit they are beyond incompetent
    Yeah. Normally I am on the more positive and optimistic side, but this patch is a big L for the battle team.

    It is good to observe data. That said, they seem really bad at interpreting what they mean, or how to act upon it. It is funny, because Yoshi-P made a snide remark about developers seeming to not play their own game, but in both PvE and PvP, while obviously Yoshi-P plays a lot, I have no confidence his team is always doing the same in kind. A lot of changes that feel disconnected from reality.
    (3)

  8. #28
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Esmoire View Post
    It's strange. Like, I do think our burst damage could be too high in some circumstances (not unlike a few other jobs), but we also have huge issues, like the delay on the Riddle of Earth heal, and how horrible of a fit Enlightenment is for the netcode. Even the LB nerf IMO was done in the worst way possible.
    Monk is usually a mixed bag: Their normal combos have 0 threat since you see the Phantom Rush coming from a mile and the combo of Phoenix+ stun+ Enlightment+ LB will only get a kill against Summoners and the like and even then can be screwed by a single heal/shield during that combo or the netcode acting weird and allowing the enemy to heal before the LB lands. The lock of the LB acts both ways so MNK is forced to commit to LB someone. MNK also has one of the worst defensive skills in the entire game with a skill that gives 0 defence and gives a stronger heal the more damage you take. Problem is that is basically a "please dont CC me now that im low before I heal" plus also acting often quite wonky.

    Was a job that needed some QOL on some skills not having those issues ignored and instead being slapped with a nerf because heavens forfend that the melee with the worst defensives (and no, flash steppping a teammate is barely a defence considering retargetting is annoying as hell, has its uses but inferior to forward/backward dashes) has a chance to kill a single low defence and HP target after using most of their skills chained one after another
    (1)
    Last edited by Bhearil; 08-25-2022 at 02:39 AM.

  9. #29
    Player
    geminipestdeath's Avatar
    Join Date
    Jan 2021
    Posts
    39
    Character
    Gemini Pestdeath
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    So if we're making balance changes because of win-rates... Why wasn't Bard buffed, exactly..? Is that 10% reduced GCD speed for the party that much of a gamebreaker that it's supposed to have <50% win rate..?
    (1)

  10. #30
    Player
    Intratec's Avatar
    Join Date
    Jul 2022
    Posts
    10
    Character
    Shashayi Shayi
    World
    Jenova
    Main Class
    Black Mage Lv 75
    Bards getting buffed... Dalamud will shoot back up into the sky before that.
    (1)

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