It's pointless. There's no gardening, so why should I bother? It's all instanced!I've hit rank 8 as of this morning, and I've got a few things I want to say about this new piece of content. Aside from the fact that It should be more connected to the actual game and not so isolated as a piece of content, I can't believe how slow the progression is.
I have gathered enough to reach high end material gathering and I feel like time-gating rewards and being capped at 10 exp per gathering node is something that was decided upon without consideration for the player's time. It actually feels like the game doesn't respect my time or enjoyment. If I wanted to bite down on a burger but a restaurant didn't let me finish the other half I would be very upset. This is essentially what is happening.
I just want to enjoy this game, but the game doesn't want to let me by time-gating this much. I know I am not alone as I have seen very many posts and comments on how badly designed this content is. What changes would you like to see done to improve the experience?
Personally, I think it should take nowhere near a full day for the workshop to finish, and I don't appreciate crops taking so long, either. The last thing I would like is a bigger island. It really honestly doesn't feel as big as it was advertised at all. Only 2 underwater zones and such a limited amount of animals to raise.



Were you expecting to finish it after one day of playing? Have you ever played literally any other farming game to ever exist? Animal Crossing, Stardew Valley, Rune Factory, Harvest Moon, Story of Seasons, etc.?
Edit: You think crops take too long? I've been growing Thavnarian Onions for years at this point, and those take ten IRL days to grow.
Last edited by DiaDeem; 08-26-2022 at 03:26 AM. Reason: Onions
Add Farmville; Pixel Federation games and other browser games to the listFolks were too busy playing only "real games", sticking their nose up at simple idle games
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I like the new island I just wish the gathering had more had like a skill with a hit box feeling. Not a point and click, stop and get. Like in other games where you break a rock and it splits open or a tree falls over. Maybe give the different recourses hit points. When we swing out weapon around a tree we can see it being shaken and it’s life decreases. I hope the developers continue to build upon this. It’s a fun beta.
I don’t like the point and click to gather. I want to run by and swing my axe actively and do some damage.


Like using a bronze axe vs a good axe allows for easier gathering. Where a bronze axe would take more time to chop.I like the new island I just wish the gathering had more had like a skill with a hit box feeling. Not a point and click, stop and get. Like in other games where you break a rock and it splits open or a tree falls over. Maybe give the different recourses hit points. When we swing out weapon around a tree we can see it being shaken and it’s life decreases. I hope the developers continue to build upon this. It’s a fun beta.
I don’t like the point and click to gather. I want to run by and swing my axe actively and do some damage.
Its called you need to relax and just go with the pace. It sounds to me like you're playing too much and expecting too much from this content and want instant gratification. Island Sanctuary is meant to be chill content and its fine the way it is.I don't understand why there are so many people who are okay with being inconvenienced to this extent when trying to enjoy a game. Do you feel like it's a cardinal sin to have criticism about this game or something? I just want it to be better and take into consideration that time-gating content is not enjoyable at all. Is that really so bad? Do you think that's toxic or something?
I didn't expect this to be like Animal Crossing but I expected it to at least respect a player's efforts in trying to enjoy it. I don't think I should be ashamed or excluded because I wanted this to be better than what we got.


Island sanctuary is not without it's problems, (island coweries are next to useless, nothing can be bought with them that can't be found easier elsewhere, and seafarer coweries are rather difficult to accumulate) but overall it's a great addition to the game. it's a different style of content to what we've gotten before. it's a piece of content that keeps be occupied when i'm not doing battle content and it's something that will keep me occupied as a slowly build up my sanctuary over the next few weeks.






Thus far the workshops won't do anything unless I manually gather every item they need to do things with.
I've just unlocked the granary so perhaps that will be better for acquiring materials. But up to this point there's been very little timegating and a whole lot of "this won't progress until you do it all by yourself".
Also, the mammets are obnoxious.


Yes gather materials in like 1 hour then set up the workshop to produce for the rest of the week if you are lazy and you can ignore the island basically, not the optimal way cause the market will change and obviously that way you can't harvest crops or take care of animals (in the early stage). But it is totally possible to put just in an hour of work each week and then at the end of the week just get the exp and cowries from what they shipped out.Thus far the workshops won't do anything unless I manually gather every item they need to do things with.
I've just unlocked the granary so perhaps that will be better for acquiring materials. But up to this point there's been very little timegating and a whole lot of "this won't progress until you do it all by yourself".
Also, the mammets are obnoxious.
But yeah the mammets are obnoxious...i hope we can toggle them invisible someday, i really really don't want to have them running around tbh. especially them setting up a shop inside MY house...
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Folks were too busy playing only "real games", sticking their nose up at simple idle games 

