Frankly I'm glad they're putting in more challenging content. Hopefully it'll encourage those doing it to push themselves harder and improve to be able to beat it. Could always use more of that these days....
Frankly I'm glad they're putting in more challenging content. Hopefully it'll encourage those doing it to push themselves harder and improve to be able to beat it. Could always use more of that these days....
Lol everybody got baited so hard.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Very fun fight. Hope to see more like it.
It's not that challenging though. The fight looks tough because there's usually something going on, but the actual cognitive load for the fight is really low. I'd argue that the fight is easier than EX1, just because there's less stuff to think about.
The EX only seems hard because people are doing it at minimum ilevel (600). Every other EX in EW has been outgeared at its launch by either Moonward Gear or raid BiS.
Once you get a party in full crafted gear, the fight can be steamrolled pretty easily, even with people dying over and over.
They're making a joke about it being a major departure from the expansions first 3 EX fights, which have been some of the easiest EX fights the game has ever gotten.
Had a harder time getting through Sephirot Unreal tbh... This fight is hectic for sure but not at all hard, theres hardly any mechanics that can full on wipe out the party, its mostly on the individual or a pair.
Its on par with savage mechanics to the point where personal gameplay affects the greater whole.
You die, your partners going to die too.
its good, now the playerbase can actually learn to play the game![]()
Skill level varies person to person, all imma say. What's easy for you could be equivalent to pulling out their hair to another. I personally find it a middle ground between challenging and easy but the guy in my group yesterday dying four times to the same mechanic would probably think otherwise.
One of the easiest EX they’ve released
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