Now if they would let us remove buildings, I could progress. :\ I built a second workshop thinking I needed it for a team to remove the soil to expand. Now I need a granary and can't remove this building.
Now if they would let us remove buildings, I could progress. :\ I built a second workshop thinking I needed it for a team to remove the soil to expand. Now I need a granary and can't remove this building.
There's a few spots where sprinting is marginally faster than standing still and mounting/dismounting.
Anyway rather than gathering more than 1 item per gather, I'd prefer if they made it so you could trade the green crowies for the other items (ones you can't get from animals/growing/rares). Something like 12 island crowies for 1 item of your choice. A 4:1 trade-in ratio should be acceptable.


Basically you want to check the market and see what is in high demand, low in stock etc. and then make not the same things in a row but change between crafts in the same category. Like a chair is woodwork and lets say a table is too so if you let your workshop craft them rotatory then the craft output will be doubled. Which means also the cowries will be doubled. That plus making what is in high demand and low in stock can make you easily thousand cowries and more a day especially with 3 workshops which i had after two days of slight grind.
So lets say the best crafts give you 80 (in 8 hours), the first one is never affected by the x2 bonus. 240+480+480 would be what blue cowries you get from one day that way. With three workshops. And that isn't taking the market changes into account. And it is by far not the optimal way. But to say it is 4 days of timegating when you can get 2 workshops running in the first hour of being on the island is a joke.


as far as im aware this guy is just doing the "potion->firesand combo until 10x efficency, then crafting a long timer item".
pretty boring gameplay loop when it takes my character 3 seconds to craft potions, but takes the npcs 4 hours.


A second workshop isn't that bad, just set up some crafts in it and wait a day. Your puppets crafting you stuff gives you tons of exp and cowries and you need both to upgrade. So workshops are better until you need mats which you can get through the granary expeditions.
Not to mention that you get weekly 2k cowries through the challenge log. One of the objectives needs you to ship 20 workshop crafts so the more workshops you have the faster you can get that challenge done and use the cowries to upgrade your island. ^^
Rank 5 opens up the new tools for the new area to be opened.
I've been doing that since they announced it because that's exactly what it was going to be. I used to play those a bit. I honestly don't mind it being here. I like this style and I know I'm not alone, otherwise they wouldn't have introduced this.![]()
Great reasoning here. I want to play this game, not other games and I'd like modern, improved features on the one I'm playing right now. The other games are still there, and they aren't this one.
I am in full agreement about the orchestration. When it trailed off I just muted sound because the long gap in between the music starting and stopping makes it very off putting and feel more like a loop and not a song to enjoy nonstop.
At least yours works properly. My island broke and I can't make most of the buildings. The options just aren't there, like they were never unlocked even though I not only have the criteria, but have the guide entries so even the game thinks I should have them. I'm halfway to rank 6, and I still only have one option for both the regular and landmark plots.Rank 5 opens up the new tools for the new area to be opened.
I've been doing that since they announced it because that's exactly what it was going to be. I used to play those a bit. I honestly don't mind it being here. I like this style and I know I'm not alone, otherwise they wouldn't have introduced this.
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