

Making it available at 61+ as the OP suggests still accomplishes this exact same thing. Players would need to subscribe and pay for the expansions to access it, as the free trial is capped at 60.
We're 2 days in. Island Sanctuary won't make it a week before player numbers drop like rocks.Ishgard Restoration? Endgame content?
And calling Doman Reconstruction "content" is a big stretch. "Sell your junk here" with some fluff.
Ishgard Restoration is done, and was never really a viable draw for players, its existence now and for much of its life was purely for easy leveling. By no means whatsoever could Doman Reconstruction be considered content capable of drawing in players.
Island Sanctuary is a feature that could and should be promoted and made more readily accessible to draw in and retain new markets. Huge miss on the dev's part to not see the significant potential for increased profits by providing access to this feature at a more reasonable level range.
Most are rank 5, there's only 10 ranks.
At that point you water your plants once a day and that's it.
You've already collected everything in the wilds, the granaries cover gathering now.
This is the Limited Jobs version of crafting and gathering.
Scratch that.We're 2 days in. Island Sanctuary won't make it a week before player numbers drop like rocks.
Most are rank 5, there's only 10 ranks.
At that point you water your plants once a day and that's it.
You've already collected everything in the wilds, the granaries cover gathering now.
This is the Limited Jobs version of crafting and gathering.
It takes days for crops to dry out, and when it rains they get watered automatically, so they never dry out. Crops take about a wek to harvest.
Granaries and Workshops can be programmed in weekly or fortnightly stints.
You only need to engage with this about an hour a week.
Until you've bpught any glam/minions you want, then you forget it entirely.



Correct me if I'm wrong, but 61 you'll only need to buy Stormblood + sub.
The way it is now you have to own Stormblood, Shadowbringers and Endwalker, plus pay sub all the way to EW endgame.
Maybe that's the commitment they expect before deeming it's worth the server space/processing cost they have with IS?
Also at some point they would want to convert those free trials to sales + subscription and they want to maximize that?
There's no free lunch.
PS.: I'm not arguing if that's right or wrong, just what I think is their line of thinking.


You only need to be about lvl 5 to enter housing, but in order to own even an FC room you must be lvl 50 and a 2nd LT in your Grand Company. So it's not exactly the right connection there. I believe to visit you only need to be lvl 50 and complete the base ARR story. The EW msq portion is just for having your own so it really is just like Housing almost.It is a completely different game mode inside of FF14. Putting into words how much they lose out on by not realizing what they just added to an MMO is just an understatement. They need to realize the gold mine they have struck here and figure out how to capitalize on it quickly.
This cannot just be treated like an "Endwalker" feature and should be a core feature of the MMO itself. This is up there in terms of housing in how important it is and that is unlocked at what level 5??!?!?

yea, they should have make it so you can visit early... that said, its already done. doesnt matter what people post, this is a post ew content and its gonna stay like that forever


Disagree.So it is pretty obvious the only limitation of Island Sanctuaries is the server space it takes to run the system and cost associated with it.
It is a lvl 1 quest in Sharlayan that sends you to Moraby Drydocks. Either they are beta testing the system on end game players with the expectation of expanding it or they just could not think of a better place.
I think the best option would be to put it in Ishgard as a lvl 61 quest. This solves the issue of a bunch of f2p players taking up server space and brings it lower in level enough to give everyone the ability to access it.
In the long term forcing people to do what will end up being 400+ hours of MSQ just to access Islands after 6.0 Endwalker is pretty extreme for new people.
The reason it is level 1 is because of Alt jobs and accepting the quest.
People want to complain about story locked content in a story driven game, that is their problem.



I am honestly confused. What does the quest being level 1 have to do with anything? You have to be in Endwalker anyways. F2P players don't get an island they can't get to Endwalker. Correct me if I am wrong. But can they enter your island if open? Is that what the OP is complaining about? They can enter my house. Can you even use other peoples NPCs. Unless I have missed something this feels like a weird complaint.




I believe prior to EW's release, Mr. Happy did a bit of a trial to see how long it would take him to progress the MSQ before AND after they condensed the ARR questline; so we'll just say one and three quarters around the track. I don't remember the exact amount of playtime it took, but he did it in less than a month, and under reasonable circumstances (not starting himself off with millions of gil, gear, etc.). And that is with everything else he has going on. I normally don't care for this dude, but I definitely respected that he put himself through that for his viewers.
Anywho, that's as nice as I am going to be before scolding those with an unsettling need for instant gratification. Seriously. Play the friggin game, and you'll get there eventually. Simple as that. Complaining will just lengthen the time it takes you get there. It's good to have motivation, and something to work towards. So get on it. I will see you in the roulettes.


You can't buy expansions individually. When Stormblood released, you couldn't find Heavensward anymore (which later got rolled into base ARR anyway). When Shadowbringers released, you could no longer find Stormblood. With Endwalker released, neither Shadowbringers nor Stormblood is available.
Further, even if they were to attempt to track down individual expansions (keys may still exist somewhere out there online?), and assuming those options were even still functional, they would be triply expensive over simply purchasing the easily accessible Endwalker, which provides all previous expansions in one purchase.
Finally, there's no saying they wouldn't still need to purchase Endwalker to access the content, just as you still need to purchase expansions to access new jobs. Requiring a license to the expansion is not the same as requiring finishing the expansion. The content could still be gated behind "Must have Endwalker product registered to account." The argument is simply to reduce the required level to access (and, logically, the location of access) from a level 90 story completion down to a more easily accessible point.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


