Leves are the primary means of leveling solo. Crafting is a solo endeavor. Ergo, local leves are the primary leveling path for DoH and they need fixing. Then again, we've all known this forever now.
Leves are the primary means of leveling solo. Crafting is a solo endeavor. Ergo, local leves are the primary leveling path for DoH and they need fixing. Then again, we've all known this forever now.
Last edited by Wynn; 03-25-2012 at 02:01 AM.
Why don't DoH deserve the same opportunity to level their classes as do battle and DoL classes?Perhaps the OP needs to take advantage of his other crafts at 50 and make some gil and just purchase materials to skillup with rather then relying on local leves. Seriously you have Smith, Armorcraft, Goldsmithing, Leathercraft and Clothcraft at 50 along with mining at 40 and you are using local leves as a means to level? Perhaps the MW economy is worse on your server but you should be able to profit with ores and purchase a decent amount of logs to skillup with rather then spending 10k traveling to both towns, take that 10k and purchase 5-10 logs of the appropriate skillup range and that's 1-2 local leves worth of synths right there.
Local leves are meant to ease the leveling process by not having to purchase as many materials, if there are to many local leves then leveling crafts will just be a joke and the MW materials would just sell at a slower rate since people would be able to pick up 8 of their level range crafting leves at once. Ok so you're 36, get your hands on some Mahogany Logs, they stack up to 99 so no need to worry about inventory getting clogged up and the recipe level is 41, so you might be able to squeeze 1-2 levels out of it if you are going for max exp potential. Then you can just move onto Rosewood lumber.
Keep this in mind though, there's math that goes on when obtaining local leves, consider the location and time it would take to arrive at said location, consider if you would want to use anime or not and then consider how many synths you could've done in the time of said travel if you just used purchased materials. If you are taking your time and don't want to grind, then grab leves, then you can leisurely travel to the destination and take a break from crafting while you head to turn it in to obtain more xp. But if you just want to level then spending gil to purchase materials is the way to go.
A player shouldn't have to spend time on a different classes to play the one they want. Even Archers can make more than enough gil from leves to keep themselves supplied in arrows.
Let's take a look at what it costs for some classes to get through the 40s if purchasing materials on Rabanastre
Carpenter
~ 41 Mahogany Lumber (Mahogany Log: 1,800 - 3,000)
~ 46 Rosewood Lumber (Rosewood Log: 2,800 - 4,000)
~ 50 Dated Walnut Masks (Walnut Lumber: 2,500 - 4,000) or (Walnut Log: 1,200 - 3,000)
Alchemist
~ 41 Lightning Crystal (Black Sole: 950 - 1,400)
~ 43 Spine Drops (Black Scorpion: 1,000 - 2,000 x3, Rock Salt: 1,800 - 2,300)
~ 50 Mega-Potion of Strength (Wahoo: 500 - 1,500, Aldgoat Horn: 3,000 - 7,000, Rock Salt: 1,800 - 2,300)
Goldsmith
~ 42 Chokers (Mythril Ingot: 3,700 - 5,000, Top tier gems: 1,900 - 6,000 depending on type)
~ 47 Coral Ring (Red Coral: 3,000 - 6,000)
~ 50 Coral Armillae (Red Coral: 3,000 - 6,000 x2) or Electrum Earrings (Electrum Ingot: 7,800 - 10,000)
Would it be tolerated if battle classes had to pay about 2,000 ~ 10,000 per mob they fought to get a random amount of exp ranging from 300 to 2,000?
Note: I say 300 because that's the base exp for a craft one level above you, and 2,000 because when doing a craft about nine levels above you with rested exp and netting a high quality bonus can reach upward of 2,000.
Last edited by Sephrick; 03-25-2012 at 02:04 AM.
99 leves can get from from 45 to 50 in any craft... what more could you want?
thats 45 to 50 in like a couple days.... you couldn't do that back in the day
The problem is the lack of available local leves to use those 99. I could take tons of leves 20 levels below me, but I'd get no xp from them even if I pushed quality to max. Once you get into the 35 - 40 range the leve well all but dries up. This happens in every craft class, though the dry patches may very slightly depending on the craft.
Here is a link to a thread I started a long while back that analyzes Alchemy leves. You can apply this to any of the crafts and come up with the same kind of results:
http://forum.square-enix.com/ffxiv/t...of-Local-Leves
Static access to said leves like battle and DoL classes get?
My CRP has been over 40 for about a month now and I have yet to see a single 40+ leve for it. So yes, an allotment of 99 leves could get a crafter from 45 to 50. But not when there aren't any leves that would net them exp.
Many of you are missing the basic premise of my original OP....that is if you are going to have something in the game support it. If you are not going to support it get rid of it. Do not leave players with the false impression that Local Leves are a viable method of leveling DoH classes when they are not.
I know... its a lot of back and forth from the counter to the camps (I have all my crafts 50) but 45-50 is still faster doing leves than grinding... so if they added more leves... it would get even faster.... but you can already get like 40k an hour right now.... even with the sparse pickings.... You just have to be careful that adding more 40+ leves doesn't make the grind from 40-50 even easier than the lower level oneThe problem is the lack of available local leves to use those 99. I could take tons of leves 20 levels below me, but I'd get no xp from them even if I pushed quality to max. Once you get into the 35 - 40 range the leve well all but dries up. This happens in every craft class, though the dry patches may very slightly depending on the craft.
Here is a link to a thread I started a long while back that analyzes Alchemy leves. You can apply this to any of the crafts and come up with the same kind of results:
http://forum.square-enix.com/ffxiv/t...of-Local-Leves
Exactly. The locals need to not be random and regional gathering leves need to be on par with combat in number.Actually they said that they were making the focus of leve more solo content, they never said they were taking focus away.
How could they when they have added company leves since.
I agree with the OP they need to add more local leves oh and lets not forget the field leves either.
I know... its a lot of back and forth from the counter to the camps (I have all my crafts 50) but 45-50 is still faster doing leves than grinding... so if they added more leves... it would get even faster.... but you can already get like 40k an hour right now.... even with the sparse pickings.... You just have to be careful that adding more 40+ leves doesn't make the grind from 40-50 even easier than the lower level one
Local leves that aren't really local are an entirely different discussion that I'd love to talk about, but that really isn't the biggest problem here.
The real problem is the abysmal number of leves for higher levels. Keep in mind that these leves don't always appear each time it resets. If there is only one leve for a craft class at say 45, and it doesn't appear, that crafter is SOL until the next leve reset. Unless they decide to roll the dice again, take a way under-level leve, complete and turn it in, and then see if the appropriately ranged 45 leve graced him or her with its presence this time.
This really shouldn't be the way this works.
Drove my Chevy to the levee but the levee was dry...![]()
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