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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,976
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    A lot of people say there is a "server tick", but in my experience with most mechanics, avoiding an aoe by the time the cast is complete means you avoided it. Sometimes you have to avoid it earlier than that the higher your ping is, but that's it.

    There isn't a thing where you can avoid an aoe before the cast time and still get hit (unless it is one of the few mechanics in the entire game that works differently). Just never had that at all. For people that do, it's just ping or a computer/ISP that delays network traffic.

    Weaponskills/spells are instant, but abilities are slow because there is an animation delay. Note very carefully the difference between a weaponskill/spell and an ability. An ability can go through a whole animation before finally executing the effect.

    You probably experience that the effect of an ability doesn't display the result (deaths, stuns) immediately. I think part of that is the animation delays and part of it is ping. In pvp, by the time your stun reaches the server and communicates that it worked to you, the player has moved a long distance and then finally gets stunned. Maybe there is an actual server tick for the result of your actions, I don't know. But one way or another, this tick doesn't affect your ability to avoid attacks before a cast finishes.

    I notice the effect of ping most in pvp, chocobo racing and the delay on pressing abilities.

    There is a server tick for dots and they tick every 3 seconds.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    A lot of people say there is a "server tick", but in my experience with most mechanics, avoiding an aoe by the time the cast is complete means you avoided it. Sometimes you have to avoid it earlier than that the higher your ping is, but that's it.

    There isn't a thing where you can avoid an aoe before the cast time and still get hit (unless it is one of the few mechanics in the entire game that works differently). Just never had that at all. For people that do, it's just ping or a computer/ISP that delays network traffic.

    Weaponskills/spells are instant, but abilities are slow because there is an animation delay. Note very carefully the difference between a weaponskill/spell and an ability. An ability can go through a whole animation before finally executing the effect.

    You probably experience that the effect of an ability doesn't display the result (deaths, stuns) immediately. I think part of that is the animation delays and part of it is ping. In pvp, by the time your stun reaches the server and communicates that it worked to you, the player has moved a long distance and then finally gets stunned. Maybe there is an actual server tick for the result of your actions, I don't know. But one way or another, this tick doesn't affect your ability to avoid attacks before a cast finishes.

    I notice the effect of ping most in pvp, chocobo racing and the delay on pressing abilities.

    There is a server tick for dots and they tick every 3 seconds.
    (4)