Melees being able to fight against 5+ players and run away free seems fine for SE. Whats the point of playing range classes that deal 1k per attack to better versions of tank?


Melees being able to fight against 5+ players and run away free seems fine for SE. Whats the point of playing range classes that deal 1k per attack to better versions of tank?
It wasnt hard during feast move set. I fought 5+ consistently. But the thrill of doing it now is slim to none
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