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  1. #111
    Player
    CrazyAce's Avatar
    Join Date
    Apr 2019
    Posts
    31
    Character
    Sunny Sundiver
    World
    Zalera
    Main Class
    Sage Lv 90
    Physick is kind of a weird anachronism to the class. A remnant of it being the only class that splits into 2 different advanced classes (jobs). The reason it's not useful on the summoner is because it scales with Mind, which, at low levels, doesn't matter. However, as you get higher and higher level in the game, gear stats comprise the bulk of your actions' potency and the Physick falls off quickly as none of your gear as a SMN contains any Mind whatsoever (it's all Intelligence because DPS casters' abilities scale off of INT). So your Physick is essentially stuck at a lvl 30-ish effectiveness (because even with no gear you do still have like 300~ Mind at level 90). Pretty useless.

    If they adjusted the Summoner's version of Physick to scale off of INT like Red Mage's Vercure (which was designed with INT scaling from the outset), they'd probably be around the same effectiveness. But as it is, you're probably better off not bothering to use it. Even in emergency situations it's like pouring a tiny cup of water into a giant bonfire.

    I personally would like them to make a Physick II that's the same potency as Red Mage's Vercure and replace Physick at lvl 30 when the Arcanist converts to Summoner. Then that ability could individually be scaled off of INT instead of Mind without messing with the Mind scaling of Physick for Scholar. I doubt it will ever happen because the devs don't give a shit, but that's what I would do.
    (0)

  2. #112
    Player
    unjourneyed's Avatar
    Join Date
    Jan 2022
    Posts
    39
    Character
    Thereza Oseniah
    World
    Siren
    Main Class
    Botanist Lv 100
    I do agree Physick should be removed in favor of replacing it with something more connected to the class or job. Perhaps instead of keeping Physick, let's have Arcanist utilize the supportive Carbuncle more and make the new action related to that summon. I would imagine XI Carbuncle's Healing Ruby ability would be a great inspiration as XIV Summoner has already pulled a few abilities from there, although functionally different. Make it a high potency self-healing ability, similar to melee and physical ranged's Second Wind with the same high cooldown. But why would Summoner get to have two healing abilities? Who knows, but as is now, the job is great for new players to navigate dungeon, trials, and raids with and all that matters is that it's Carbuncle-flavored. Everyone surely loves Carbuncle.
    (0)

  3. #113
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    802
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by unjourneyed View Post
    I do agree Physick should be removed in favor of replacing it with something more connected to the class or job. Perhaps instead of keeping Physick, let's have Arcanist utilize the supportive Carbuncle more and make the new action related to that summon. I would imagine XI Carbuncle's Healing Ruby ability would be a great inspiration as XIV Summoner has already pulled a few abilities from there, although functionally different. Make it a high potency self-healing ability, similar to melee and physical ranged's Second Wind with the same high cooldown. But why would Summoner get to have two healing abilities? Who knows, but as is now, the job is great for new players to navigate dungeon, trials, and raids with and all that matters is that it's Carbuncle-flavored. Everyone surely loves Carbuncle.
    The summoner really doesn't need a heal, besides the phoenix single target heal is a terrible mistake, frankly I would rather have a small hp % team shield like 8-10% hp shield 120s cd,
    it is much more useful than a heal, and it would make it possible to make a kind of competition with the magic barrier of the red mage but in a little bit less powerful,
    since the current summoner is a red mage with a relatively poorer spell kit .
    (1)
    Last edited by remiff; 08-21-2022 at 04:42 PM.

  4. #114
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by remiff View Post
    The summoner really doesn't need a heal, besides the phoenix single target heal is a terrible mistake, frankly I would rather have a small hp % team shield,
    it is much more useful than a heal, and it would make it possible to make a kind of competition with the magic barrier of the red mage but in less powerful.
    I agree that astral flow for phoenix is pretty pointless and that making physick kinda a weak vercure is also pointless but a team wide shield on Phoenix is also pretty redundant as there is way too much rigidity to SMN’s rotation for it to be terribly useful and since phoenix is on the off minute it doesn’t even line up by virtue of high damage always aligning with the two minute burst window
    (0)

  5. #115
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    802
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I agree that astral flow for phoenix is pretty pointless and that making physick kinda a weak vercure is also pointless but a team wide shield on Phoenix is also pretty redundant as there is way too much rigidity to SMN’s rotation for it to be terribly useful and since phoenix is on the off minute it doesn’t even line up by virtue of high damage always aligning with the two minute burst window
    No, of course, I'm talking about a new spell that replaces the loss of physick/single target phoenix heal, phoenix should recover an equivalent to deathflare, it is still harmful to make phoenix a less good burst than bahamut,
    after all it's totally illogical for a key burst phase to be worse than the previous one, which is also the reason why they had to increase the phoenix damage in 6.1, the summoner was getting an unjustified nerf when he passed lv 80,
    the phoenix should just be a reskin of bahamut if they don't drastically change how the burst/cycle phase works.

    For me the current summoner kit is unjustifiably bad, the only positive is the personal shield, but superfluous regen effects are bad game design, knowing that healers don't need that kind of artifice, while sources of mitigation are actually useful and strong.

    Summoner's good points:
    -Personnal shield.
    -the resurrection.
    -searing light.
    -mobility.

    Négative:
    -Useless physick
    -team regen and astral flow regen stuck in phoenix, situational and superfluous.
    -gap closer imposed in rotation with no choice on when to use it.
    - Titan is more mobile and do more damage than garuda and ifrit .
    ''--Titan: 209.6 DPS 12.5s.
    ----'Ifrit: 191.1 DPS 13.5s.
    ---Garuda: 183.3 DPS 12s.
    (1)
    Last edited by remiff; 08-21-2022 at 05:28 PM.

  6. #116
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,340
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by remiff View Post
    For me the current summoner kit is unjustifiably bad, the only positive is the personal shield, but superfluous regen effects are bad game design, knowing that healers don't need that kind of artifice, while sources of mitigation are actually useful and strong.
    To me is not even that the healers don't need the help (in a common scenario), but that the action is probably not available when they actually need the help: i.e. random groups taking too much avoidable damage, other healer dead or d/c, both healers down and still rezzing.

    Alas it's a plague with Radiant Aegis as well. I'm never able to actually use the shield as an emergency resource when I mess up because there's a Demi or a primal out at that time.

    DPS heal actions, movement, personal mitigators... they are all situational actions, and it's pointless when they are not available for use in those circumstances due to imposed unavailabilities.
    (2)

  7. #117
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    802
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raikai View Post
    To me is not even that the healers don't need the help (in a common scenario), but that the action is probably not available when they actually need the help: i.e. random groups taking too much avoidable damage, other healer dead or d/c, both healers down and still rezzing.

    Alas it's a plague with Radiant Aegis as well. I'm never able to actually use the shield as an emergency resource when I mess up because there's a Demi or a primal out at that time.

    DPS heal actions, movement, personal mitigators... they are all situational actions, and it's pointless when they are not available for use in those circumstances due to imposed unavailabilities.
    Yes, the real problem with the utility of phoenix is ​​that we are stuck in an automatic heal at specific times or we cannot choose the right time to use the action, that said I find the effects of regen relatively less good than a good mitigation or a shield, especially since it's never been a problem for healers to restore hp,and for me the effects of regen on a dps job, especially when they are stuck in a rotation is nothing more than ''flavor'',
    even if you could choose when to use the phoenix regen, a utility spell like magic barrier from the red mage would still be 100x more effective, because usually players take damage at specific times in ff14, and a simple mitigation
    massively decreasing the damage and increasing the survivability, because after the damage phases, in general the healers have a few seconds to heal the entire team, even on soft enrage the mitigation is better.
    (1)

  8. #118
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    While I agree physick should just go and get replaced with something else, there is something I want to clarify:

    Quote Originally Posted by CrazyAce View Post
    I personally would like them to make a Physick II that's the same potency as Red Mage's Vercure and replace Physick at lvl 30 when the Arcanist converts to Summoner. Then that ability could individually be scaled off of INT instead of Mind without messing with the Mind scaling of Physick for Scholar. I doubt it will ever happen because the devs don't give a shit, but that's what I would do.
    Scholar already has their own version of Physick, and they have had it since Stormblood. The Arcanist version that scales to MIND is ONLY used for Summoner and has been for years. There is 0 reason for it to scale to MND still.
    (3)

  9. #119
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,340
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Flana View Post
    While I agree physick should just go and get replaced with something else, there is something I want to clarify:



    Scholar already has their own version of Physick, and they have had it since Stormblood. The Arcanist version that scales to MIND is ONLY used for Summoner and has been for years. There is 0 reason for it to scale to MND still.
    Yeah, and you can easily confirm this on Garlandtools, both Physicks have different IDs. I knew as soon as I logged into SB and saw my SMN physick greyed out... But then, Physick was still there in the spellbook.
    (0)

  10. #120
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raikai View Post
    Yeah, and you can easily confirm this on Garlandtools, both Physicks have different IDs. I knew as soon as I logged into SB and saw my SMN physick greyed out... But then, Physick was still there in the spellbook.
    This Is what Is mindblowing to me.. summoner's psychic Is different but works exactly like scholar's.. It Is like if at some point they wanted to change something but then left the project half done.. i really Would like to know why they did that and of there Is smt behind..
    (1)

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