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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I fully understand that people love the current version of DRG and I even agree, it is the best state it has ever been.

    But the problem is: What is Dragoon supposed to get in the next 10 years down the line?

    They already explained: the reason for the rework isn't to fix a problem with the current kit, it is to widen the options for what they can add in the future.

    Ofc there is the fear that it may just end up ultra-watered down like Dark Knight got since 5.0 and remained to this day, but that rework happened as a result to simplify the job from Stormblood's state - arguably the worst thing they could have done when all they had to do was increase the MP cost of Dark Arts and adjust potencies to lower the "spam" of Dark Arts.

    But yeah, you have to face it - you are not going to like 10 years of essentially getting "an extra charge here, an extra charge there, some bonus potency here" in the future and that's what the rework is essentially aiming to deal with.

    Pray.
    (0)

  2. #12
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I fully understand that people love the current version of DRG and I even agree, it is the best state it has ever been.

    But the problem is: What is Dragoon supposed to get in the next 10 years down the line?

    They already explained: the reason for the rework isn't to fix a problem with the current kit, it is to widen the options for what they can add in the future.

    Ofc there is the fear that it may just end up ultra-watered down like Dark Knight got since 5.0 and remained to this day, but that rework happened as a result to simplify the job from Stormblood's state - arguably the worst thing they could have done when all they had to do was increase the MP cost of Dark Arts and adjust potencies to lower the "spam" of Dark Arts.

    But yeah, you have to face it - you are not going to like 10 years of essentially getting "an extra charge here, an extra charge there, some bonus potency here" in the future and that's what the rework is essentially aiming to deal with.

    Pray.

    Yeah, no, this is a stupid line of thought. Trust me, no one who actually mains dragoon wants them to uproot the entire job just to look busy, that's your pearl clutching. There are going to be new QoL and game mechanics that will be added to the current framework, don't worry about that. Down the 10 year line they'll come up with a genuine big new idea for DRG too, that's actually worth implementing and not just change for change sake.

    And by this logic every single job has to be constantly reworked, when the team has clearly shown they struggle with actually finishing even 1 full rework on top of adding new jobs. Even if they "just have to" rework finished jobs a few at a time, it's obviously an untenable effort.

    Leave it like it is, little changes here and there will be perfectly fine. No one was up in arms about SAM basically having identical loop between 5.0 and 6.0. It was when they (among hundred other excuses) bought into this future-proofing nonsense that hell broke loose.
    (3)
    Last edited by ThorneDynasty; 08-22-2022 at 11:31 PM.

  3. #13
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    854
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    And by this logic every single job has to be constantly reworked
    Precisely. I don't understand bringing up this topic for DRG only all the time.

    All jobs are in this position. What do they add to them in the next two or three expansions? Most jobs are already quite full either in their gameplay or hotbars, so this idea should be applied to every single one of them.

    There's still room for DRG to grow for at least 1-2 expansions.

    I don't mind if they want to take something to give something else or rethink the kit, but they must do so in order to make it better. At the beginning of an expansion, and taking into account what makes DRG unique among the other jobs.

    Anything else will be going the SMN route of starting from zero, and if that's gonna happen, then they can do with with all jobs and not just a couple of them that apparently only have this issue when it's literally most of them.
    (1)

  4. #14
    Player
    Engaru's Avatar
    Join Date
    May 2020
    Posts
    35
    Character
    Saru Engaru
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    With all the talk of a rework on the horizon for 7.0, what would people think of Dragoon becoming the 'red mage' of the melee classes?

    A hybrid Melee/Ranged job that executes jumps in and out of melee range while executing a melee and ranged rotation.

    A basic 1, 2, 3 Combo

    A continuation combo that ends in a backflip out of melee range and activates the secondary ranged combo (Overwriting the melee combo buttons)

    A ranged 1, 2, 3 combo that Throws the spear and activates Life of the Dragon at the end.

    Life of the Dragon burst window, where you can Stardiver every GCD and weave other jumps in-between each cast, stacking a buff each time a dive is landed. (Think enshroud for reaper)

    End of burst window, Stardiver Becomes Ahk Morn, summoning an effigy of Nidhogg to expend all stacks in a bursty AOE channel.

    Geirskogal, Nastrond and Wyrmwind Thrust replace the standard AOE combo during life of the dragon

    Dragonsight changed to 5% damage for all party members
    Lance charge flat out removed
    Battle Litany remains as it is now.

    Thoughts?

    Dragoon is pretty boring as it is, and i feel like the use of a spear as a melee only weapon is a huge waste of potential.
    No. That's my thought.
    (0)

  5. #15
    Player
    Naomishtola's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    40
    Character
    Naomi Vargulaine
    World
    Alpha
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    With all the talk of a rework on the horizon for 7.0, what would people think of Dragoon becoming the 'red mage' of the melee classes?

    A hybrid Melee/Ranged job that executes jumps in and out of melee range while executing a melee and ranged rotation.

    A basic 1, 2, 3 Combo

    A continuation combo that ends in a backflip out of melee range and activates the secondary ranged combo (Overwriting the melee combo buttons)

    A ranged 1, 2, 3 combo that Throws the spear and activates Life of the Dragon at the end.

    Life of the Dragon burst window, where you can Stardiver every GCD and weave other jumps in-between each cast, stacking a buff each time a dive is landed. (Think enshroud for reaper)

    End of burst window, Stardiver Becomes Ahk Morn, summoning an effigy of Nidhogg to expend all stacks in a bursty AOE channel.

    Geirskogal, Nastrond and Wyrmwind Thrust replace the standard AOE combo during life of the dragon

    Dragonsight changed to 5% damage for all party members
    Lance charge flat out removed
    Battle Litany remains as it is now.

    Thoughts?

    Dragoon is pretty boring as it is, and i feel like the use of a spear as a melee only weapon is a huge waste of potential.
    There already is such a class, it's called Ninja
    (0)

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