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  1. #11
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I just look at their LB and the character itself. Once I see the jump icon on the ground, I just run away.
    (1)

  2. #12
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RyuDragnier View Post
    >easily avoided

    Are you sure about that? Everybody firing on each other creates the chaos of battle, so you can't see the marker. That goes for CC AND FL. I don't think I've ever seen a match of CC where the DRG LB didn't hit 3 or more people.
    Dragoon LB is one of the few with actual counterplay. If you make the marker any more obvious it's just gonna be a little boo directed at the enemy team for a second
    (1)

  3. #13
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    >easily avoided

    Are you sure about that? Everybody firing on each other creates the chaos of battle, so you can't see the marker. That goes for CC AND FL. I don't think I've ever seen a match of CC where the DRG LB didn't hit 3 or more people.
    You have only yourself to blame for not turning effects to limited. It's obvious and it has counterplay, if you get hit by DRG's LB it means you've been either seriously outplayed, or it's your fault.
    (1)

  4. #14
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    how do you tell if someone has LB available
    (0)

  5. #15
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    There's a small bar under their job icon in the party lists that shows how filled their LB gauge is.
    (0)

  6. #16
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    for enemy too?
    (0)

  7. #17
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I believe that if you turn party effects to limited (or off) your team's DRG marker won't show up. I'd love to test it though, but alas...
    (0)

  8. #18
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tetsujin View Post
    I believe that if you turn party effects to limited (or off) your team's DRG marker won't show up. I'd love to test it though, but alas...
    It shows up with limited, at least for me.
    (0)

  9. #19
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    312
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Why couldn't they just make the allied DRG LB indicator green
    (0)

  10. 08-22-2022 05:52 AM

  11. #20
    Player
    Lacrimas's Avatar
    Join Date
    Jun 2022
    Posts
    5
    Character
    Lumine Lacrimas
    World
    Jenova
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nikoto View Post
    You have only yourself to blame for not turning effects to limited. It's obvious and it has counterplay, if you get hit by DRG's LB it means you've been either seriously outplayed, or it's your fault.
    How so, they can move behind a wall and cast it and map design can heavily favor it along with class comp, I had to fight against a supercharge ast brd drg comp constantly feeding it limit break meter to where we had to choose whether to completely give up a fight or deal with either getting launched or getting hit by a thor/pantheon dive on cloud 9. Nvm it only taking 3 seconds for them to slam down with full force leaving little time to react along with them getting the safety net of a 25 percent max health barrier on impact along with an easy landing of horrid roar so there is no risk to it unless they dived 1v5.

    It's too subtle and if paired with an ast supercharging it's damage and meter charge or the 3 unavoidable guard break ultimates it's a very hard ultimate to counter. It's hard enough to fight it alone and the drg has a good pilot, it's weaknesses also get mitigated if class comp or its cloud 9s turn in the rotation that make it a dice roll on how easy or difficult/impossible to counter it is.
    (1)

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