I just look at their LB and the character itself. Once I see the jump icon on the ground, I just run away.
I just look at their LB and the character itself. Once I see the jump icon on the ground, I just run away.
Dragoon LB is one of the few with actual counterplay. If you make the marker any more obvious it's just gonna be a little boo directed at the enemy team for a second
You have only yourself to blame for not turning effects to limited. It's obvious and it has counterplay, if you get hit by DRG's LB it means you've been either seriously outplayed, or it's your fault.
how do you tell if someone has LB available
There's a small bar under their job icon in the party lists that shows how filled their LB gauge is.
for enemy too?
I believe that if you turn party effects to limited (or off) your team's DRG marker won't show up. I'd love to test it though, but alas...
Why couldn't they just make the allied DRG LB indicator green
Player
How so, they can move behind a wall and cast it and map design can heavily favor it along with class comp, I had to fight against a supercharge ast brd drg comp constantly feeding it limit break meter to where we had to choose whether to completely give up a fight or deal with either getting launched or getting hit by a thor/pantheon dive on cloud 9. Nvm it only taking 3 seconds for them to slam down with full force leaving little time to react along with them getting the safety net of a 25 percent max health barrier on impact along with an easy landing of horrid roar so there is no risk to it unless they dived 1v5.
It's too subtle and if paired with an ast supercharging it's damage and meter charge or the 3 unavoidable guard break ultimates it's a very hard ultimate to counter. It's hard enough to fight it alone and the drg has a good pilot, it's weaknesses also get mitigated if class comp or its cloud 9s turn in the rotation that make it a dice roll on how easy or difficult/impossible to counter it is.
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