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  1. #1
    Player
    Lacrimas's Avatar
    Join Date
    Jun 2022
    Posts
    5
    Character
    Lumine Lacrimas
    World
    Jenova
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nikoto View Post
    You have only yourself to blame for not turning effects to limited. It's obvious and it has counterplay, if you get hit by DRG's LB it means you've been either seriously outplayed, or it's your fault.
    How so, they can move behind a wall and cast it and map design can heavily favor it along with class comp, I had to fight against a supercharge ast brd drg comp constantly feeding it limit break meter to where we had to choose whether to completely give up a fight or deal with either getting launched or getting hit by a thor/pantheon dive on cloud 9. Nvm it only taking 3 seconds for them to slam down with full force leaving little time to react along with them getting the safety net of a 25 percent max health barrier on impact along with an easy landing of horrid roar so there is no risk to it unless they dived 1v5.

    It's too subtle and if paired with an ast supercharging it's damage and meter charge or the 3 unavoidable guard break ultimates it's a very hard ultimate to counter. It's hard enough to fight it alone and the drg has a good pilot, it's weaknesses also get mitigated if class comp or its cloud 9s turn in the rotation that make it a dice roll on how easy or difficult/impossible to counter it is.
    (1)

  2. #2
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Lacrimas View Post
    How so, they can move behind a wall and cast it and map design can heavily favor it along with class comp, I had to fight against a supercharge ast brd drg comp constantly feeding it limit break meter to where we had to choose whether to completely give up a fight or deal with either getting launched or getting hit by a thor/pantheon dive on cloud 9. Nvm it only taking 3 seconds for them to slam down with full force leaving little time to react along with them getting the safety net of a 25 percent max health barrier on impact along with an easy landing of horrid roar so there is no risk to it unless they dived 1v5.

    It's too subtle and if paired with an ast supercharging it's damage and meter charge or the 3 unavoidable guard break ultimates it's a very hard ultimate to counter. It's hard enough to fight it alone and the drg has a good pilot, it's weaknesses also get mitigated if class comp or its cloud 9s turn in the rotation that make it a dice roll on how easy or difficult/impossible to counter it is.
    You've picked examples that only prove my point IMO.
    (1)

  3. #3
    Player
    Lacrimas's Avatar
    Join Date
    Jun 2022
    Posts
    5
    Character
    Lumine Lacrimas
    World
    Jenova
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nikoto View Post
    You've picked examples that only prove my point IMO.
    How so, elaborate because being forced by map design and class comp forcing situations that force you to eat a 30k to 44k hit and nothing can be done about it other then completely giving up a fight or hoping they dont take advantage of the fact a drg with one ability forced 2 or 3 recuperates. Ast can't supercharge limit break meter anymore but that doesn't detract that unless there was a draft phase your team had the chance of going against a moba wombo combo team with no real answers to it. And with all the spell effects being tossed around, a subtle little blue circle isn't the best clarity when fighting. If it had the sound cues from overwatch or the flaming wings from pve drg lvl 3 it would be much better to see it on activation which would lead to better counterplay.
    (0)