Quote Originally Posted by Rufalus View Post
I'm back for the patch... Really the way everything is centered on big scripted story events (more like a single-player game) makes it probably the most interesting MMO on patch week, but the weakest one down the stretch when there's no more story to do and everything about the world is static and dead. I think trying to adapt a typical single-player FF story into a never-ending MMO ends up hurting the story. Usually when the heroes save the world / worlds / universe, that is the end of their story. Here it just keeps looping back around to being an errand boy/girl for a while, then building back up to saving the universe from the new monster of the week.

The writers have a lot of restrictions in this format like knowing that the player character has to be immortal and unbeatable in an MMO because they're never going to kill you and force you to create a new one, or cripple you and leave you wheelchair bound, anything that would have a detrimental affect on gameplay. And they can't have a disaster destroy most of Ul'dah because we need that, players use that. They can't write in anything that would change the world, apart from hearing about major events at locations we can't access in gameplay yet. Once we get there ourselves it's a permanent time bubble, any threats by the big bad to wipe it off the map can't be taken seriously, we already know nothing can ever happen.
IMO making the most important basis of your gameplay single-player centered in an MMO is an abomination in terms of bad decisions in the first place. It is as relevant as making a singleplayer game, but you get a ingame chat that let you talk to other players in ther single player instance.

Turbo Casual story enjoyers are the kind of people who don't want long-lasting consequences story-wise anyway. The important chars who died so far are either not loved by the community in the first place (Minfillia) or were never plot relevant to begin with (Papalymo) and were legit at a point were people would complain if any other important char died cause they attach to them. Hell in SHB we legit brought back Ysthola from the death for the second time with no consequence. They legit used death fakeout a bunch of time to just give a new class to a npc. When ''death'' is a power-up there a reason why you can't tell a story seriously and hope anyone believes there is any kind of danger of even getting something that ain't the best case scenario out of a dangerous situation.