Boy-howdy, I sure wish Guard worked reliably against MCH's LB, getting two tapped from ranged is pretty stupid.

Boy-howdy, I sure wish Guard worked reliably against MCH's LB, getting two tapped from ranged is pretty stupid.

That's the day they introduce actually good netcode LMAO. Running a frame-intense pvp game mode on the same tick rate as all of pve is just straight up fucking dumb.
But it isn't supposed to even work against it. If you have the LB animation appear on top of you it has already snapshotted. Only way to Guard that is predicting it or the MCH having a terrible luck with the server tick![]()

If guarding on reaction to a ranged LB that does more than 50% of my HP isn't the right call, then whoever is in charge of balancing is much worse than I previously thought.
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