Frankly, I'd just be satisfied with them lowering the cooldowns of the jumping abilities. The long cooldowns IMO water down the job identity. I feel like my DRG barely jumps that much outside of the occasional filler oGCD and the bare minimum to use Mirage Dive to gain Dragon Gauge.

Sure, it might be a little too mobile, but RPR, NIN, and DNC are quite mobile too. So I would like Dragoon too feel more like it does in other FF games - mobile and "jumpy".