Lol Rein that pic never fails
Well somewhere between Yellow and Red obviously ..
There are a lot of numbers between 0-100 -.-
Blinking is hate
Red is 80-90
Orange is 61-79
Yellow is 41-60
Green is 0- 40
Last edited by Jinko; 03-24-2012 at 07:35 AM.
Nah.. I bet Brucey knew it was just an example... I think he was just being a smarty pants... hahaha
But yea... I'd definitely take more hate colors
Sidenote: do you guys remember when you couldn't see the level of the MOB.. and Mobs were either green, blue, yellow, orange or red to you?
haha... good times
If using the same overall hate threshold, cutting them up further could really do the opposite since you're making the sections smaller. Since this is a system that still doesn't display what they'd like to change this to in concept [2.0], a player could see this as "I'm in orange. That is before red and blinking red so I can probably put forward another WS." However, that wouldn't be very accurate since the sections are now smaller to accommodate the new color warnings. That orange would be like a now low red graduating into a blinking red.
The three colors are the right balance in my opinion. Just one more or less would screw it up. As it stands the messages they each convey are very clear:
Green: You have less than half the level of hate the tank has.
Yellow: You have more than half the level of hate the tank has.
Red: You have almost as much hate as the tank and need to slow down.
Blinking Red: You're the tank!
The numerical layout for incorporating orange threw the significance of the 50% milestone out the window, which already makes it undesirable. If you were to preserve the halfway milestone, then orange would lead to a convoluted mess of colors above halfway. Putting extra colors below the halfway milestone is pointless because you never need to know how little hate you have. If you're green, you're green. Whether it's 20% or 50% is irrelevant, it doesnt matter since you're safe and not in danger of taking hate.
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