
This always annoyed me to I use to think it'd target the closer target.It took me a looooong time to figure this out, but it's not random. Tab targeting picks visible targets in left-to-right order (starting from your current target if you have one), and Shift-Tab goes right-to-left. Once I realized that, tab targeting made a ton more sense and became a lot less frustrating.


- That blacklisting someone does NOT take you off their friend list. I know this is probably going on with a small group of people; but with DC travel, I am sure some people are dealing with stalkers. It annoys me that this has not been fixed before DC travel was released.
- Meta talk. "This job in this role is better than that job." talk. Guys, they designed the game to BE SURE that every job can clear all content. Even the bottom of the bottom, (Changes every expac) has the opportunity to clear. The biggest headache is that people look more at jobs than the player ability to learn, react, and be at their best. I know monster white mages that got so many people through content; but their static leader is bothering them to change to Astro because "buffs". They try and their skill goes down because they dislike the playstyle and/or they don't have that much experience with the job. This is just a common example... but seriously, let people play the jobs they are confident in.
Last edited by Gember; 08-19-2022 at 03:46 AM.




As far as I know it's an issue with targeted attacks like DRG's AoE, but when you're running between packs and trying to do a GCD, sometimes the game just says "nah" and doesn't let it go off. Especially infuriating when it happens 5-10 times in a row.
I've found it happens most often when you have one of the mobs targeted, that was in front of you, and it ends up being behind you because of how it was moving towards the group before the tank kept running past.




When the game randomly makes me lose the target on the boss. It makes sense if there's like a phase transition, but when the boss is just jumping to a new position, my target should remain, dangit.



Waking up everyday just to pay taxes and support other people.



These take such a long time to breed, even under a good production schedule. People crashing the market this badly just annoys me like nothing else.
How it has become accepted, even normal to just ignore the Commendation feature. It often doesn't matter how good you do, how friendly you are, how helpful you are, or how well you know the content. Most players just leave faster than you can exit the cut scene and race to try and try and throw your commendation out. It bothers me that titles and mounts are locked behind commendations that are nearly impossible to get.
If you think nobody did a good enough job to deserve one, that's fine. But I have a hard time believing this is the cast 100% of the time. I wish they would make it an opt out system. *shrug*
Also, it bothers me that I have to wait for NPC's to /emote long, complex strings of emotes during side quests. I can't count how many times I've rappid fire pressed buttons wishing I could skip them and their 50 second emote chain. It's just a side quest...let me move on!





Hmm... just spitballn here but... add a buff to players who give comms that increases their sprint duration by 1 minute for x minutes (or other random buffs, like free teleports for 30 mins, 200% exp / spirit bond on open world monster kills for 30 mins up to 25% level or 200% spirit bond progress), and add to the weekly achievement a little bit of end game tomes (not a lot just like 1 roulette worth)... Maybe at the end use our new profile plates to label players best achievements. Like 'most mechanics dodged', 'most damage', 'most support damage', etc. Little fun badges of honor, attempting to avoid the situation of NOT giving a player one lol-- which might help players make different decisions than "must gib to tank and healer". Might pick the SAM for doing most damage, or maybe MCH for most mechanics dodged (/completed).How it has become accepted, even normal to just ignore the Commendation feature. It often doesn't matter how good you do, how friendly you are, how helpful you are, or how well you know the content. Most players just leave faster than you can exit the cut scene and race to try and try and throw your commendation out. It bothers me that titles and mounts are locked behind commendations that are nearly impossible to get.
Seriously off the wall thoughts though.. might need further discussion for potential consequences.
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