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  1. #1
    Player
    Jojoya's Avatar
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    Feb 2018
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    Jojoya Joya
    World
    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Pablomaldito View Post
    And judging solely off initial bids at the opening of Empyreum, any NA server could easily fill up the entirety of a new housing district with personal homes. Some will easily fill up 2 districts (and still leave a large amount of people without houses)
    When Empyreum opened, the entries included players who already owned but wanted to relocate. Many of the players without a house then have obtained one by now.

    The question is how many bids are we seeing in the recent lotteries. Those are the players still trying to get a house. Unless there's a medium or large available, most entries will be from those without a house as opposed to those trying to relocate.
    (2)

  2. #2
    Player
    Pablomaldito's Avatar
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    Dec 2021
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    Character
    Pablo Maldito
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Hasrat View Post
    Citation needed.
    There were 360 personal houses available at the launch of Empyreum. In Balmung, I looked through every house and ward towards the end of the entry period. Nothing had lower than 10 bids. Even if we underestimate the bids by assigning just 10 bids per house (and 10 was the low end, not the average), that's already 3600 bids. I didn't look at other worlds as extensively, but in the few wards I looked at, nothing less than 6 bids - and this was earlier than my Balmung sweep.

    During the lottery round for the FC to personal ward conversion, I once again surveyed the available houses and this time nothing had fewer than 16 bids with about 180 houses available. That puts us at 2880 bids, which again is an underestimate. I did not check other worlds in this round.

    A housing district hold 1440 houses. That's not enough for the leftover personal bidders on NA servers.
    Quote Originally Posted by Jojoya View Post
    When Empyreum opened, the entries included players who already owned but wanted to relocate. Many of the players without a house then have obtained one by now.

    The question is how many bids are we seeing in the recent lotteries. Those are the players still trying to get a house. Unless there's a medium or large available, most entries will be from those without a house as opposed to those trying to relocate.
    Recent lotteries don't really tell you the true demand because the conditions reduce participation. Not everyone is willing or able to permanently set aside several million gil for a less than 1% chance at getting a house. For someone who doesn't have the gil to spare, that is a huge amount to sacrifice when participating in the lottery has almost the same chance of winning as not participating.
    (1)

  3. #3
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Pablomaldito View Post
    There were 360 personal houses available at the launch of Empyreum. In Balmung, I looked through every house and ward towards the end of the entry period. Nothing had lower than 10 bids. Even if we underestimate the bids by assigning just 10 bids per house (and 10 was the low end, not the average), that's already 3600 bids. I didn't look at other worlds as extensively, but in the few wards I looked at, nothing less than 6 bids - and this was earlier than my Balmung sweep.

    During the lottery round for the FC to personal ward conversion, I once again surveyed the available houses and this time nothing had fewer than 16 bids with about 180 houses available. That puts us at 2880 bids, which again is an underestimate. I did not check other worlds in this round.

    A housing district hold 1440 houses. That's not enough for the leftover personal bidders on NA servers.


    Recent lotteries don't really tell you the true demand because the conditions reduce participation. Not everyone is willing or able to permanently set aside several million gil for a less than 1% chance at getting a house. For someone who doesn't have the gil to spare, that is a huge amount to sacrifice when participating in the lottery has almost the same chance of winning as not participating.
    What sacrifice? The lottery is a no risk situation unlike a real life lottery. Either you win, or you get all your gil back.

    If the player genuinely needs that gil for other items, they shouldn't be trying to get a house in the first place. They should be getting those other items instead.

    If someone isn't entering even though they have the gil, it leaves the impression they don't really want a house. It's just a "nice to have but I can live without it". SE's not about to create a "hard copy" supply of ward houses for those with only a vague interest in a house.

    The best way to show SE that more houses are needed is to keep entering regardless of the odds of winning.
    (2)

  4. #4
    Player
    Hasrat's Avatar
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    May 2016
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    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Pablomaldito View Post
    There were 360 personal houses available at the launch of Empyreum. In Balmung, I looked through every house and ward towards the end of the entry period.
    Balmung
    Balmung is not the standard any such system should be measured against.
    (0)

  5. #5
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Hasrat View Post
    Balmung is not the standard any such system should be measured against.
    To be honest, there should be no standard at all. Each world is unique in population and what content the players tend to gravitate toward.

    SE should be considering how to create a system that best serves the variety, not a standard.
    (1)
    Last edited by Jojoya; 08-18-2022 at 05:31 PM.

  6. #6
    Player
    Hasrat's Avatar
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    Hashmael Lightswain
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    Zalera
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    Black Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    To be honest, there should be no standard at all. Each world is unique in population and what content the players tend to gravitate toward.

    SE should be considering how to create a system that best serves the variety, not a standard.
    Ehhhh, I'm not so sure about that. Seems like it would quickly lead to cries of favoritism, on top of the snowball effect that large servers already experience. Large server gets more resources, draws more players, needs more resources... I've been around long enough to hear Balmung calling for Mateus to be stripped of housing because "well they're low pop and not using it anyway."

    Much of dev efforts are intended to achieve some semblance of balance, because that's what the hardware is designed for.

    Plus, harkening back to a previous point of mine, their intention is not to serve everyone. Treating every server like Balmung would be a massive waste of resources. Treating everything like whatever the low-pop server is these days would obviously see massive outcry. So, they aim middle of the road, a balance between satisfying as many as they can, without blowing the budget. Or, alternatively, spending as little as possible while keeping the vocal outrage to a minimum.
    (1)

  7. #7
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Hasrat View Post
    Ehhhh, I'm not so sure about that. Seems like it would quickly lead to cries of favoritism, on top of the snowball effect that large servers already experience. Large server gets more resources, draws more players, needs more resources... I've been around long enough to hear Balmung calling for Mateus to be stripped of housing because "well they're low pop and not using it anyway."

    Much of dev efforts are intended to achieve some semblance of balance, because that's what the hardware is designed for.

    Plus, harkening back to a previous point of mine, their intention is not to serve everyone. Treating every server like Balmung would be a massive waste of resources. Treating everything like whatever the low-pop server is these days would obviously see massive outcry. So, they aim middle of the road, a balance between satisfying as many as they can, without blowing the budget. Or, alternatively, spending as little as possible while keeping the vocal outrage to a minimum.
    I'm not proposing that every server get treated like Balmung. I'm proposing a better use of resources.

    Part of the issue with the current housing design is that the housing instance servers are per world instead of a shared resource across a data center like instanced duties are. How can we tell there's a difference? In our HUD settings, we have the ability to select "Display current world name" as part of the server information (the clock) on our HUD.

    Go into an instanced housing area (house interior, private chamber, apartment) and the server name continues to appear. Go into an instanced duty and the server name disappears because you're no longer on an instance server supporting a specific world. It's a shared resource across the data center.

    So do the same with housing instance servers. Leave the wards tied to a world but have the instanced portion shared across the data center. Most of the Crystal worlds other than Balmung and Mateus still have a large number of vacant apartments. Being tied to a specific world's servers, they aren't much help to players who would happily make use of them if they were available on their home world's servers. Making the housing instance servers data center wide becomes more efficient management of equipment while doing a better job of meeting player needs on all worlds.

    I doubt the Balmung/Mateus overflow would fill them all and become a problem for players on the other Crystal worlds, partly because as soon as the new NA worlds become available in (hopefully) November, SE is going to slam most of the existing NA worlds with the Congested status to force new characters to be made on the new worlds. If SE is smart, they'll add additional incentives for players to transfer from Congested worlds to New worlds just as there is a difference when transferring to a Preferred world from a Congested or Standard world (right now there is no difference in bonus going to a New world when origination world is Congested/Standard/Preferred).

    One thing it would mean is no more functional Summoning Bells inside of a house. Players would have to use the Summoning Bells in the wards, which isn't a bad thing if players want to see more foot traffic in the wards.

    It's not a change that could be implemented that quickly if SE is inclined to do it. I wouldn't expect to see it happen until the 7.x series. But it would help, especially if SE isn't going to give up on their pet wards.

    You're right that treating every server the same as one specific server doesn't work. That's why some resources are better shared across a data center than limited to a single world.
    (2)
    Last edited by Jojoya; 08-19-2022 at 04:24 PM.

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