I will still side eye scholars who don't have Selene out. They are cosmetic now, sure, but she is still the correct form of Lily.
I will still side eye scholars who don't have Selene out. They are cosmetic now, sure, but she is still the correct form of Lily.
Without mechanics yes most jobs outside of the melee dps are very boring. Even with mechanics healing can be extremely boring due to the 1 button spam.
Most jobs have been adjusted so much to where the early leveling feels really bad but endgame feels really good.
The combat is good outside of the healer jobs obviously.
If they could do anything to make the combat better it would be to front load skills in the level 1-50 range a bit more.
You can pry fey covenant out of my cold dead hands, you can go deal with the NIN who wants to kill you because your fey wind caused him to drift his rotation
God I regret not joining back in '15 during HW.
The account creation process confused the heck out of me and I ended up forgetting about this game for 2 years. I didn't even remember this game until I saw one of my friends playing as a Dark Knight.
I think the combat is designed to be extremely accessible for Controller Users almost to the point you can erase the UI if you know what ability is assigned to what button. The only thing that keeps it from doing it fully is because you have procs to worry about. If you know where the proc ability is though you can just have some abilities on the side to pop up when the proc is available to really minimize the UI and still be effective.
Frankly I'm for it. It's one of the better tab-targeting MMOs.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
This is actually my UI. Only cds and procs (if applicable) on my visible tray.
It was....okay after they shortened Assize's cooldown to 45 seconds. Juggling two shorter dots was something closer to engaging than the 30 second standard from Shadowbringers. But other than that, it spent end patch Heavensward being dumpster fire tier with horrible MP issues, doing half Scholar's personal damage and nobody could keep up with the three ring circus overbuff that was 20% Balance, then transitioned into Stormblood with a hideous job gauge as the test bed preview job for Shadowbringers simplistic passive healing design. Clearly Square believes they found a winner there.
It's fine if not a bit on the boring side. It's same-y and I dread every change that isn't a number increase, but it functions well enough. I feel savage and ultimate are fun enough to warrant more sub time even if SE is deathly afraid of giving a class anything requiring more than a single functioning braincell.
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