
Originally Posted by
Semirhage
If you did ARR content before the Trust updates, you can definitely feel it. Sure, some of the dungeons benefit from a touch more engaging design (I'm looking at you, Praetorium bosses that used to be training dummies). But when I go into any of the redesigned dungeons with fresh eyes, it's pretty telling when my brain script is correct 90% of the time.
Let's see, we're pulling a boss. I wonder if it...yep, there's an unavoidable roomwide hit that does about half of everyone's HP approximately 10-15 seconds into the pull. The standard post-Stormblood "healer, use your oGCD AOE heal here!" move. Let's see then there's...yep, a tankbuster that does about 1/4 of the tank's health. Next is...oh yeah, boss auto teleports into the center of the arena, then begins channeling some exhaustingly long cast where it completely stops outgoing damage, then puts really obvious tells on the floor, and if it's REALLY complicated it'll cover part of the floor, then another slightly overlapping part, and you'll have to stand in the second orange indicator, then move to where the first one just exploded.
If you haven't been paying attention before, just run this script in your head when you pull a boss. Almost every. Single. Dungeon. Boss. in this game. Is like this. And people wonder why veteran healers say they can easy peasy oGCD heal the brand new "expert" dungeon when a patch drops. It's because the boss mechanics are VERY predictably patterned, even if the precise shapes of the AOE markers are different.