The alarums? In savage you kill them under the falling missiles. In normal you usually skip it to wipe on self destruct because everyone tunnels one and then the dps magically drops for the second.
It's like seeing Scylla cast Daybreak or God forbid, the add phase on Cloud of Darkness with the snakes. So rare it should be an impossibility at this point.I was on voice chat with my static a while back and commented, "Did you know that the atomos in Labyrinth of the Ancients have an enrage? 'cause that was a thing I had sure forgotten until the other day."
My housemate -- another FFXIV player -- in the other room overheard this and was startled into an involuntary laugh so loud the people on voice could hear it through my mic.




Apparently if I am not playing my GNB I somehow end up tanking anyroad. Went from RPR tank to MCH tank.
GNB on both characters are maxed level FFXIV. WAR is not being unlocked on my main rn and same with PLD. Stop trying to force me to tank please and thank you.
As for my party... I know it was a meme in the (now old) MSQ Castrum about "MCH tank when?" but MCH is, surprise surprise not a tank. The tank equivilant of MCH => GNB.
....AND I SWEAR TO THE TWELVE IF MY POOR SMN GETS TO TANK NEXT!!!!
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE



Running Vanaspati, everyone but one of the DPS and myself die to the meteors. I use Nascent Flash and Shake It Off to try and keep them up, but it's just not enough, so I take Svarbhanu on from 15% by myself. Pull out a win through sheer moxie.
Same deal in Malikah's Well against Storge, but due to his lower unavoidable AoE output and the DPS being a melee (so access to Bloodbath) we were able to get him down from 30% as a duo.
I know there's a lot of hub-bub about how tanks have OP sustain and healers can feel superfluous in Endwalker, but damn do you feel like a badass after pulling that off.
Trpimir Ratyasch's Way Status (7.5 - End)
[ ]LOST [ ]NOT LOST [X]ALREADY MISSING REAL SPHENE
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination


FL Shatter... right at the end all 3 teams were close with points and a big ice spawned near our side but at same time other 3 small ices close to us so we gambled on getting the small firsts since they should give us enough points to win.
I was a Gunbreaker using DPS Junction and noticed no one went to a small ice near our base and big ice was almost done giving either the other 2 teams the victory, our points were around 1530 while others 1.4k or close to 1.5k
It was a rush, I almost solo the thing in less than a minute or such, unleashing full buffed burst with LB (No Mercy plus full LB stack debuff) and my BH was not even that high. A teammate paladin joined right at 20% of health and we destroyed it, giving us the victory.
Normally these kind of stuff are nothing too exciting but knowing even a single person can make a big difference in moments like this made me happy, for real.
And that's why I wouldn't want SE to take it away even as someone who generally gravitates towards healers.Running Vanaspati, everyone but one of the DPS and myself die to the meteors. I use Nascent Flash and Shake It Off to try and keep them up, but it's just not enough, so I take Svarbhanu on from 15% by myself. Pull out a win through sheer moxie.
Same deal in Malikah's Well against Storge, but due to his lower unavoidable AoE output and the DPS being a melee (so access to Bloodbath) we were able to get him down from 30% as a duo.
I know there's a lot of hub-bub about how tanks have OP sustain and healers can feel superfluous in Endwalker, but damn do you feel like a badass after pulling that off.
These badass "I saved the day" moments are great and instead of taking it away to make everything easy, safe and padded with lots of cotton I'd rather they give classes more possibilites to pull something off that requires playing well. So take your badass-medal and enjoy it.
Every tank who thinks you need to be on the literal wall when "wall to wall pulling" when you can just bring the preceding packs ontop of the last pack of a section then kill them there to prevent CD dsync.
Also to every tank who pulls stuff out of my doton, I hope your pets run away.
Honestly it's the fact that things hit like wet noodles that makes healers feel superfluous. You can run 90 dungeons with no tanks or with no dps too. Tanks having sustain is great and the potential for glory moments gives players something to play and master their job for.
Had a tank do that in Dead Ends the other day...and boy was it annoying since they would stop for a second or two right at the last pack, then move to the gate.
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