True if every player could do it, but how many actually would?
If you're not an omnicrafter, you can't make the parts and they sell for millions of gil each on the marketboard. The materials can get expensive if you're not also a gatherer. Best case scenario is you're going to need 2 full sets of parts (the starting set then a final upgrade set once your ship reaches a high enough rank). Most workshops end up going to multiple sets depending on what they're farming.
It takes a lot of time to rank up the airships and submersibles. Our FC house was purchased first round of the lottery back in April (we weren't affected by the 0 bug). While our airships have been rank 50 for a couple of months, it was only last week that the final sector was discovered (was using 2 airships until I was down to that last sector and decided I'd rather have a 3rd sub than 2 airships operating). My subs range from 50 to 86 but I'm still working through unlocking the Sea of Jade sectors. I'm expecting another 3 weeks before I have Sirensong Sea unlocked. I might be caught up to the older workshops by the time the next map is added if it's not coming out in 6.2.
The value of most items that come back from voyages is pretty low - the good stuff generally is only worth a lot when first released. Players could choose to farm salvaged accessories but if those start generating too much gill, SE will nerf them into near nothing just as they've done with sell to vendor values on other items like materia/demi-materia.
SE could probably make it accessible to individual players and it wouldn't upset the balance that much in the long term other than a need to nerf Salvaged Accessories. Our FC's workshop is about 3 million gil to the good now but that's only because I had a massive stockpile of Voidrake and Althyk Lavender built up from my personal garden that we used for many of the materials needed to make the sub parts. Without that, we'd still be several million gil in the hole for materials or would have lost a massive amount of play time doing all the needed gathering (though we still did some of that).
Most players are going to decide it's not worth the bother with the costs offsetting the value of what they want to get out of it. Much easier to simply buy from others once the initial prices start dropping down to more reasonable levels.



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