


No I think of blinking red as blinking red and red as red .. :P
4 levels of aggro detection is not enough.
Thankfully in the 2.0 UI pic there seems to be bars to determine the amount of aggro you get and colours don't even come into it.
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Last edited by Jinko; 03-24-2012 at 03:57 AM.


blinking red is hate
red is 80-99% enmity of whoever has hate
Yellow is 50-79%
Green is 0-49%
where would you want orange to fit in?



Well somewhere between Yellow and Red obviously ..
There are a lot of numbers between 0-100 -.-
Blinking is hate
Red is 80-90
Orange is 61-79
Yellow is 41-60
Green is 0- 40
Last edited by Jinko; 03-24-2012 at 07:35 AM.


Nah.. I bet Brucey knew it was just an example... I think he was just being a smarty pants... hahaha
But yea... I'd definitely take more hate colors
Sidenote: do you guys remember when you couldn't see the level of the MOB.. and Mobs were either green, blue, yellow, orange or red to you?
haha... good times


If using the same overall hate threshold, cutting them up further could really do the opposite since you're making the sections smaller. Since this is a system that still doesn't display what they'd like to change this to in concept [2.0], a player could see this as "I'm in orange. That is before red and blinking red so I can probably put forward another WS." However, that wouldn't be very accurate since the sections are now smaller to accommodate the new color warnings. That orange would be like a now low red graduating into a blinking red.
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