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  1. #1
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DrWho2010 View Post
    guys how many times do we have to quote the live letter where Soken explained that this isn't possible with the current setup of the game?
    I checked his explanation, the technical limitation doesn't make any sense. This is nothing unusual in Q&As, they often claim something can't be done, when it absolutely can. Good examples of this are Viera/Hrothgar headgear; the mount etc. obtained checkmark Yoshi said they can't do that they subsequently added in 6.1 (it was always possible); displaying whether an attack is physical or magical (the client already has this information).

    https://www.reddit.com/r/ffxiv/comme...ocobo/h8ib39u/ A good rundown on how the mount BGM works. Mount BGM is no different from any other piece of BGM with the exception of Orchestrion rolls.
    (4)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sove92 View Post
    I checked his explanation, the technical limitation doesn't make any sense. This is nothing unusual in Q&As, they often claim something can't be done, when it absolutely can. Good examples of this are Viera/Hrothgar headgear; the mount etc. obtained checkmark Yoshi said they can't do that they subsequently added in 6.1 (it was always possible); displaying whether an attack is physical or magical (the client already has this information).

    https://www.reddit.com/r/ffxiv/comme...ocobo/h8ib39u/ A good rundown on how the mount BGM works. Mount BGM is no different from any other piece of BGM with the exception of Orchestrion rolls.
    Ok that being the case or not regardless, it then becomes a matter of is it worth the dev time to put in? currently and within the foreseeable future, probably not, and seeing as how busy Soken is all the time I can't see the sound team being tasked with modifying the status quo anytime soon.
    (0)

  3. #3
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DrWho2010 View Post
    Ok that being the case or not regardless, it then becomes a matter of is it worth the dev time to put in? currently and within the foreseeable future, probably not, and seeing as how busy Soken is all the time I can't see the sound team being tasked with modifying the status quo anytime soon.
    Lmao it's not that complicated. A third party tool does it already even. Also, they are adding in "useless" or "unneeded" features all the time so I don't see why you would be so against this? The sound team wouldn't even work on this feature like this you silly.
    (5)

  4. #4
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Ok that being the case or not regardless, it then becomes a matter of is it worth the dev time to put in? currently and within the foreseeable future, probably not, and seeing as how busy Soken is all the time I can't see the sound team being tasked with modifying the status quo anytime soon.
    Not even a question of dev time. Every mount has a field in the data on what BGM it plays. Think of it like an Excel table, you are changing one number (BGM ID) to another number. They do use different BGM tracks for mounts than the content and it could be they have some policy of "The mount BGM tracks may only use this much disc space", but that's a completely arbitrary limitation, not a technical one.
    (2)