It was a good time when you start a game at release and everything was new for everyone. Everything felt dangerous and exciting to explore. Every new dungeon felt like a challenge when everyone was in it for the first time and nobody had a clue about anything that will happen. I remember my first time in Stone Vigil. Everyone was new. We died several times on the bosses. We also wiped 3 times or so on the final boss but we succeeded on the last attempt before the 90 minutes ran out. There were litterally just like 10 seconds left before we would have been kicked. The whole 90 minutes were exciting. Every new dungeon since HW or at least SB can't give that feeling anymore.

Compared to now it was great that the bosses had more mechanics or at least the bosses didn't melt as nowadays so that you had to do all mechanics.

Quote Originally Posted by ReynTime View Post
I forgot to mention TP but yeah, I liked TP management. Though personally I liked how TP was handled BEFORE A Realm Reborn more. Building it up from 0 to use TP specific actions to me was a better execution.
I quite miss the TP management as well from ARR. When you had a bit to think and time the use of AoE and single target attacks. Now you hit just one single button the whole dungeon except for the bosses. But I disliked that magic users had an advantage that they could use sprint because they didn't use TP for their actions.