Quote Originally Posted by Travel View Post
From a gameplay perspective, I found most of the dungeons to be a bit of a slog; I dunno if it was just the AI of the Trust system, but I found most of the encounters to go on just a bit too long, like we weren't getting out enough damage. Notably, the same dungeons felt a good deal better when I was running with a party of actual players, so I'm not sure.
The Trust system is designed to be slower than a group of actual players doing the content.

The devs want players to play with other players but realize that that is sometimes easier said than done for some. Such as those with odd play hours or high social anxiety. Or those whose play style greatly differs from the majority.