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  1. #11
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hezhi View Post
    I'm baffled they haven't even thought about waiting for 7.0 before replacing it if it was such a headache to balance. This is such a horrible decision on every level.
    Yes, exactly. That's a huge part of where the confusion comes from (well, one of many huge parts). I've said it elsewhere and I'm sure I'll say it again; I don't think the SAM community would have had a problem with Kaiten being removed IF something of equal gameplay value were added in it's place. A huge part of why the Kaiten change is so widely hated is due to how it is a completely subtractive thing. Something was just taken away with zero thought given to the gameplay feel impact it would have, and nothing was given as a replacement in its place. The SAM of post-6.1 is a completely different - and more empty - experience than the SAM of pre-6.1.

    As one example, I was rather sad when they removed Fracture from WAR back in the 3.0-to-4.0 transition when SB released, but enough extra stuff got added in that WAR actually ended up feeling real good despite the loss (well, until they simplified the shit out of it anyway). But initially in SB, WAR was actually a very high-ceiling job. Pulling off the perfect IR+Berserk combo (yes, they used to be separate skills instead of one upgrading to the other) and getting all of your oGCD's and 5x Fell Cleaves in your Zerk/IR window was super challenging, requiring a very specific lead-up of GCD's and resource management to pull everything off. So despite the fact that Fracture was completely removed as an ability, it didn't matter in the end because WAR got a lot of gameplay meat as compensation, something that did not happen here when SE shanked Kaiten in a back alley and left it to bleed out.
    (16)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  2. #12
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,238
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Seems a lot more likely now that they said theyre sticking with the change that removing kaiten was just to dumb down the job, making the guage a little more thoughtless with shinten spam, and removing a button for bloat.
    (5)

  3. #13
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Quor View Post
    As one example, I was rather sad when they removed Fracture from WAR back in the 3.0-to-4.0 transition when SB released, but enough extra stuff got added in that WAR actually ended up feeling real good despite the loss
    An example for me that hits closer to home would actually be with SAM itself on 6.0 launch. I wasn't happy with every single change that came with the job. I used to enjoy the more strict nature of Kenki tied to positionals, the rigid Tsubame Gaeshi, Seigan, etc but I felt like there was enough added to the job for me to stick to it and enjoy it regardless. For one, Samurai finally being able to burst early instead of the long wind-up where you do nothing after a transition was fixed due to Meikyo changes, the burst windows were a bit busier which is always nice. There's also the alternating filler GCDs that Ogi introduced which was a pretty nice idea and Fuko struck a very nice balance with circle and cones for the job.
    (8)
    Last edited by butchersblock; 07-18-2022 at 08:12 PM.

  4. #14
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Samurai not getting mentioned in newer interviews where several other jobs were pretty specifically addressed makes me increasingly worried that asking for player feedback was more of an appearance-related form of damage control rather than the job designers ever intending to actually consider making partial reversions based on feedback.
    (7)

  5. #15
    Player
    Toyosaki's Avatar
    Join Date
    Mar 2018
    Posts
    2
    Character
    Shinji Hywind
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Quor View Post
    As one example, I was rather sad when they removed Fracture from WAR back in the 3.0-to-4.0 transition when SB released...
    God yes, Warrior (DRK as well) was the sole reason I loved playing tank in Heavensward/Stormblood. Pre-lobotomy, it was a class that rewarded good play and its max potential could only be brought out with extensive knowledge of an encounter and the job itself to deal the most damage.

    Now its a shell of its former self. Nothing in the kit makes me want to optimize like I loved to do before its lobotomy. Its not even about being perfectly balanced either. really couldn't care less if a job was meta or not if the gameplay of it was fun. WAR is extremely powerful from a defensive kit perspective, but I want to fall asleep during raid on it.
    Its even spread to other jobs like healers. If everything is so easy, it just makes me not care about being better on the job.

    Its ok to have a couple of jobs be easy to pick up and play, but to have no class left that you can really sink time into to perfect and have skill expression on is not healthy for the long term of the game. And steadily from Stormblood on, more and more jobs have been gutted in the pursuit of "appeasing the casual players". Which is bizarre to me. Since they have zero problems playing the class before the changes. They still could clear everything just fine. Changes like this only hurt the people who care about the game the most, who would willingly sit for hours learning a job.
    (8)
    Last edited by Toyosaki; 08-12-2022 at 01:09 PM.

  6. #16
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MellowMink View Post
    Samurai not getting mentioned in newer interviews where several other jobs were pretty specifically addressed makes me increasingly worried that asking for player feedback was more of an appearance-related form of damage control rather than the job designers ever intending to actually consider making partial reversions based on feedback.
    SAM is basically dead. Its time to move on to a different job in 6.2
    (9)

  7. #17
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MellowMink View Post
    Samurai not getting mentioned in newer interviews where several other jobs were pretty specifically addressed makes me increasingly worried that asking for player feedback was more of an appearance-related form of damage control rather than the job designers ever intending to actually consider making partial reversions based on feedback.
    That's because it was meant to be damage control.
    (10)

  8. #18
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KurenXIV View Post
    I think at this point they have the following "plan":

    Step 1) Make jobs significantly worse for the rest of EW
    Step 2) Bring a whole bunch of shiny new shit to 7.0
    Step 3) Hope the player base forgets the misery you put them through for the past year and a half to two years while waiting for 7.0 to fix issues they caused

    I am 100% convinced they will never bring Samurai back to it's glory days of 6.08.
    I disregard Step 3^^ since the FFXIV Community is filled with Blind fanboys who attack every ounce of critique as reasonable as it may be.. but when some player advertise their Ingame Beach Party with an irl Billboard they burst out red screaming and crying insulting and raging, meanwhile the gameplay part is corroding without them noticing because- OH! LOOK A NEW ULTIMATE
    (5)

  9. #19
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ransu View Post
    SAM is basically dead. Its time to move on to a different job in 6.2
    hmm.. that's a bit hard since Samurai is supposed to fulfill the fantasy of a Samurai.. but now it filfulls the fantasy of a Braindead Ronin with a long knife.. so I'd recommend to play Dark Knight with the Omega Deltascape Raid Glamour and the Odenta (Kai) as Weapon Glamour, that looks pretty much like Samurai aswell ^^
    (4)

  10. #20
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Well, it looks like once again that the feedback wasn’t acknowledged, and the brief change summaries that were promised conveniently start after the more controversial Patch 6.1 job updates. I really do feel like the requested feedback was damage control at this point and that there was never any chance of even considering a partial reversion. My continued sympathies toward selectively ignored healers too.
    (14)

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