


Well, the solution simply doesn't exist in the game as of yet, so pick your poison.That's all well and good, but I'm looking to keep both regular strafe Q&E as well as character turning in place without additional diagonal or forward movement A&D as the standard control model offers. Basically, I'd love the standard control scheme but with the option to run backwards rather than backpedal, and for the camera to not automatically reorient on its own when using a skill which his how it behaves in Legacy. What you describe in your post is something I have tried and is not what I'm looking for.


Indeed. I'm just agreeing with the OP in that it would be nice if backpedaling was a toggle rather than something exclusively on in Standard and exclusively off in Legacy.
This. The only thing I want to change is the backpedaling, and legacy changes everything which is why I'm not already using it.




Turning on Legacy control is the first time I give to anyone getting into the game.
http://king.canadane.com



I'm in the Legacy or bust boat. You will never convince me to use standard, unnatural to play the forward-bias and backpedal game.
Legacy was only annoying for one fight in the game and it's considered one of the worst in the entire savage series, E7S. You had turn your camera into the arrow direction and it's easier to turn the camera a little earlier or turn and move a step. Add phase made that a chore.
That's interesting, E7S is the only fight in the game where I enabled legacy. It made it so I could just tap WASD to instantly and accurately face for the teleport mechanic, which made it easier for me to greed casts/gcds.I'm in the Legacy or bust boat. You will never convince me to use standard, unnatural to play the forward-bias and backpedal game.
Legacy was only annoying for one fight in the game and it's considered one of the worst in the entire savage series, E7S. You had turn your camera into the arrow direction and it's easier to turn the camera a little earlier or turn and move a step. Add phase made that a chore.
I'm a Standard enjoyer, and even use the backpedal on purpose during some trio mechanics in DSR B). But I also use my mouse for 90% of my movement, so I sidestep most of the common issues with Standard.
So much this, as a healer I need to keep an eye on other people and run in another direction. I can't do that in legacy. If I want to run backwards diagonally and keep my camera looking behind me at the rest of the arena I can't do that. I would love a toggle purely for backpedal as I want the camera control you get in standard but wanna be able to do gaze mech etc without needing a 180.Legacy movement comes with its own set of problems, even if nitpicking.
Left clicking while moving now turns your character rather than just your camera which is worse for situational awareness or when roaming around trying to track down a beast mark. The A and D keys also now make your character run left or right in a wide circle as the camera follows rather than turning your character where as Q and E still strafe just fine. It does have its advantages though: No backpedaling for one, and when you initiate an attack as a ranged dps while moving, your camera doesn't swing around to face the enemy and your character's movement isn't completely reoriented and unresponsive to movement controls for a moment. With Legacy you just keep moving freely in the direction you were intending to go.
Honestly I wish we could have either a hybrid option or a little bit more customization. I prefer the camera control and character turning of standard but all the other movement of Legacy.




If you want both options first turn on Legacy movement and then if on controller you click in the Left Stick whenever you are targeting anything. Now you have a toggle for both.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.




I'm used to just changing which WASD I'm pressing to create the effect of it only turning your camera.
If you want to turn around that much you can press S, one of the biggest benefits of legacy because it gives you significantly more time to start avoiding an aoe.The A and D keys also now make your character run left or right in a wide circle as the camera follows rather than turning your character where as Q and E still strafe just fine.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




I use legacy movement, left-clicking while moving doesn't turn my character around...Legacy movement comes with its own set of problems, even if nitpicking.
Left clicking while moving now turns your character rather than just your camera which is worse for situational awareness or when roaming around trying to track down a beast mark. The A and D keys also now make your character run left or right in a wide circle as the camera follows rather than turning your character where as Q and E still strafe just fine. It does have its advantages though: No backpedaling for one, and when you initiate an attack as a ranged dps while moving, your camera doesn't swing around to face the enemy and your character's movement isn't completely reoriented and unresponsive to movement controls for a moment. With Legacy you just keep moving freely in the direction you were intending to go.
Honestly I wish we could have either a hybrid option or a little bit more customization. I prefer the camera control and character turning of standard but all the other movement of Legacy.
Right-clicking, however, does.
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