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  1. #1
    Player
    DiaDeem's Avatar
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    Jan 2014
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    Ul'Dah
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    Vivian Rysto
    World
    Leviathan
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    Scholar Lv 100
    There's also a bit of a caveat when it comes to map size.

    1.0 had no sprint or jump, and only got mounts (Chocobos) later in its life. Go to any HW+ area and navigate it only on base running speed and every single map will suddenly feel massive. Not as massive as a 1.0 map but this is does contribute to the sense of how big a map can be. I imagine if flying ever made it to 1.0 that many areas would have suddenly felt way smaller.
    (5)

  2. #2
    Player
    Packetdancer's Avatar
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    Oct 2019
    Location
    Gridania
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    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by DiaDeem View Post
    There's also a bit of a caveat when it comes to map size.

    1.0 had no sprint or jump, and only got mounts (Chocobos) later in its life. Go to any HW+ area and navigate it only on base running speed and every single map will suddenly feel massive. Not as massive as a 1.0 map but this is does contribute to the sense of how big a map can be. I imagine if flying ever made it to 1.0 that many areas would have suddenly felt way smaller.
    Moreover, I feel like in my recollection, most of the zones other than Coerthas had something like 80% of the map consist of the same copy/pasted assets. "Look, there's that rock again." "Hey, look, it's Tree Cluster #3, again!" Etc. And in some cases they blocked off what would be a rational path from point A to point B just to make you go out of your way. (Which, I mean, the overworld was dangerous and you don't want players shortcutting around that, so... fair, I guess?)

    The practical result being they weren't just incredibly huge, they were also incredibly easy to get lost on at times.

    *cue silent glaring at the 1.x Black Shroud again*

    (Side note: I am convinced that the ARR version of Toto-Rak had the little ledge you had to jump up on at one point to continue through the dungeon just so they could be like "Look! You can jump now! Jumping, hooray!" Especially since dropping down those exact same sorts of ledges prevented you from backtracking in the original Toto-Rak due to the inability to jump...)
    (1)
    Last edited by Packetdancer; 08-12-2022 at 07:03 AM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  3. #3
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
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    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DiaDeem View Post
    There's also a bit of a caveat when it comes to map size.

    1.0 had no sprint or jump, and only got mounts (Chocobos) later in its life. Go to any HW+ area and navigate it only on base running speed and every single map will suddenly feel massive. Not as massive as a 1.0 map but this is does contribute to the sense of how big a map can be. I imagine if flying ever made it to 1.0 that many areas would have suddenly felt way smaller.
    I remember going into ARR from 1.0 and feeling that the world suddenly got really small.
    The larger 1.0 zones with their sparser camps, dangers, and hassles of getting around, made Eorzea feel more like "a world" that we were in.

    Not feeling like I really want to go back to that, but I do have fond memories of that version of Eorzea.
    FFXIV 1.0 was pretty much my first game ever, so naivity just made everything fresh and interesting.

    Anyway. Here are a few of my screenshots.
    It was more wide open and atmospheric.









    We spent so much time running around the world to get places.



    I remember looking at the chocobo that was stabled in Western Thanalan thinking "I wish we could ride one of those!"



    A couple of my not-so-favorite places in old Eorzea.





    Also for comparison, battle was much slower and less flashy. But it had some really interesting lighting effects -- like someone would shine a spotlight on you whenever you used spells and weaponskills.





    (6)

  4. #4
    Player
    Packetdancer's Avatar
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    Oct 2019
    Location
    Gridania
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    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mikita View Post
    It was more wide open and atmospheric.
    *whispers* Except the Shroud, which was borderline claustrophobic.

    Quote Originally Posted by Mikita View Post
    A couple of my not-so-favorite places in old Eorzea.
    *small tic develops near eye when seeing what appears to be 1.x Larkscall*

    Quote Originally Posted by Mikita View Post
    Also for comparison, battle was much slower and less flashy. But it had some really interesting lighting effects -- like someone would shine a spotlight on you whenever you used spells and weaponskills.
    Anything else aside, I gotta say that the lighting in 1.x -- in combat or otherwise -- was on point in a way I've seen in few other MMOs.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #5
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
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    Ul'Dah
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    1,772
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mikita View Post
    I remember going into ARR from 1.0 and feeling that the world suddenly got really small.
    The larger 1.0 zones with their sparser camps, dangers, and hassles of getting around, made Eorzea feel more like "a world" that we were in.

    Not feeling like I really want to go back to that, but I do have fond memories of that version of Eorzea.
    FFXIV 1.0 was pretty much my first game ever, so naivity just made everything fresh and interesting.

    Anyway. Here are a few of my screenshots.
    It was more wide open and atmospheric.
    ARR Zones were indeed tiny, and I'm gonna fully blame the PS3 for that one. It's kind of a miracle that they somehow fit Heavensward on the console at all. They were enough for me at the time specifically, but keep in mind: My prior MMO to XIV was Ragnarok Online, so the move to a (in comparison) huge and super detailed 3D world definitely skewed my perception of ARR's areas. I really wanted to play XIV ever since 1.0 was around (even knowing of the backlash at the time), but my little laptop at the time would have never been able to run the game, so I decided to wait for the PS3 version... and we all know where that eventually ended up in.

    Not too long ago I did a "just run around" session in the Shadowbringers areas, which meant no mount and no sprint, and they do feel way larger than they do when we fly around in them, which.. why wouldn't we, right? Even then, yes: They don't feel as big as 1.0 areas, and a point of reference I definitely don't have is how the areas felt with other players around or when there were monsters around, so I can't say for sure how that was, as my screenies are rather limited in that sense. The tradeoff being (as many have pointed out) that you could be in Central Thanalan or in Eastern Thanalan and you wouldn't know it just by looking around from the excessive re-use of assets, which is never an issue with ARR areas.

    The one area which I wish had been somewhat as massive as a 1.0 area was the Azim Steppe. It's described as this "Gigantic space filled with plains as far as the eye can see" and... not really? Not even with the "Just walk-no mount" trick. I would have love to visit more of the Xaela tribes in a map that big.

    Dunno, mixed feelings. Your screenshots are awesome! It's always really cool to see genuine 1.0 era screenshots.
    (4)
    Last edited by DiaDeem; 08-12-2022 at 11:15 AM.