Quote Originally Posted by Llynethil View Post
This is why having CC and frontlines use same skillsets was a huge mistake, they never should have changed the frontline ones, they weren't perfect at all before, but they were a lot better then what we have now, which is balanced around 5v5's.
So instead we should have separate skillsets for frontline and CC? And how would this be any better by having to learn essentially two different games and playstyles? If anything, this just screams unintuitive - if I was a new player wanting to learn PvP, I'd find it incredibly dumb to learn two different systems for two different modes.

Frontline has problems, that much is true - but to blame the kits in a vacuum and not in conjunction with inherent flaws of FL map / gamemode design feels shortsighted.

It has not even been a major patch and Rival Wings has also yet to return, you are expecting a perfectly balanced PvP system after replacing a stagnating old one that struggled to get fresh blood into small-scale PvP after four months - that's kinda unhinged if you ask me.