I feel like it's disingenuous to say we lost those things listed after the feast because that would imply that they were for sure going to do all that if not for what they are currently adding.
Disappointed overall. IS sounds like Doman Resto 2.0, no mention of the deep dungeon, they dont seem to have a plan for 7.0 I get the impression they're just making it up as they go along. Void will be wrapped and finished within the patch content. No exploratory zone, and running Crystal Tower for the 3000th time for relics. I'm not a week 1 savage player, (I only really do ex and old savages) but chances are because of how tomes and content are dropping, it'll probably be easier than Eden's Verse was on release which I also dislike because I dont think lowering the skill floor helps the game. That'll probably be the case with the new trial as well due to it being tied into the MSQ.
Whilst I am really looking forward to Island Sanctuary, I just know as soon as it launches people will rip it apart for not being an exact copy of Housing, despite how they keep saying it will not be. House really needs a revamp and to be made more fair, but I feel they have made it clear enough that Island Sanctuary will not be it.
As for the Relic Quests… hmm… on the one hand, I really did love Bozja and its story, and it was a fun mode to farm when you have enough players around. That said, the fact it becomes a lot harder to play such content post-Expansion really can hurt. I hope they find a way to make such content more solo friendly. For the moment I am curious and interested in how they will handle the Relic quest. I really love the initial idea of mixing it with the Manderville quests, of all things, and hopefully this will make farming for these relics more assessable for expansions beyond now. Its been fun doing the HW relic quest recently, like a personal challenge you can farm over time.
Mostly expected and continues the idea they might have gone super conservative implementation (a style I've come to expect, though sometimes I wish they'd push themselves away from like how BLU launched chained up even though it was meant to be wild), obviously we're in the thick fog right now... but I feel fairly confident now on my pre-feedback of considering not to carry that style on. It's good not to go as crazy into it as WoW did were it destroyed the economy, but certainly the Island having a strong existence.. I feel that would be nice.- Island Sanctuary doesn't have a storyline attached to it, other than some simple quests leading the player to the island.
- The weather will change on the island, but it will not snow, since it is located in an area of the world where it doesn't snow.
- Mostly Island Sanctuary will not connect to the rest of the game's systems eg being able to get tokens to exchange for items outside the island, but when you "explore to the limit" you will find some elements that connect to the outside world.
- I think this may have already been confirmed in the last LL, but for further confirmation: Housing items cannot be used on the island. The island is not intended as a replacement for housing, instead its about developing an uninhabited island.
More feedback when we do touch it lol. I mean I am looking forward to the homestead nature and didn't expect it to be housing out of the gate or any time soon, but I do hope they are not hyper focused on painting themselves into a strict corner. Might even try to balance it on some other system, if need be, like exporting certain items costs leve tokens.
The whole point was that we're not necesserily getting more content than last expac.
A little scared that Island Sanctuary will end up abandoned with how it'll be disconnected from the rest of the game..
Am I the only one who thinks they are still figuring things out for the remaining 6.X series and 7.0 isn't as far as long as it should be? No way 7.0 is coming out Holiday 2023...I am beginning to wonder if it is a Summer 2024 release.
"The worst foe lies within the self."
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